Java Programming / U20CSCJ05

Java Programming / U20CSCJ05


UNIT-1

PART-A


1. Functions of JVM (Java Virtual Machine)
The JVM has these key functions:
  1. Loads Java bytecode: Reads .class files and loads them into memory.
  1. Executes Java programs: Converts bytecode to native machine code via the Just-In-Time (JIT) compiler.
  1. Memory management: Handles garbage collection and memory allocation.
  1. Platform independence: Ensures Java programs run identically across platforms.
  1. Exception handling: Provides runtime error-handling mechanisms.

2. Object and Class in Java

  • Object: An instance of a class containing state (attributes) and behavior (methods).
  • Class: A blueprint or template for creating objects. Example:
    class Car {
       String color;  // Attribute
       void drive() { // Method
          System.out.println("Car is driving");
      }
   }


3. Anonymous Object

  • An object without a reference. Used when the object is needed only once.
    Example: 
  • new Car().drive(); // Calls the drive() method without storing the object reference.

4. equals() vs == in Java



5. Check Perfect Square (Java Program)

import java.util.Scanner;

public class PerfectSquare {

    public static void main(String[] args) {

        Scanner sc = new Scanner(System.in);

        System.out.print("Enter a number: ");

        int num = sc.nextInt();

        int sqrt = (int)Math.sqrt(num);

        if (sqrt * sqrt == num) {

            System.out.println(num + " is a perfect square.");

        } else {

            System.out.println(num + " is not a perfect square.");

        }

    }

}


6. Features of Java Programming

  1. Platform Independent: Code runs anywhere via JVM.
  2. Object-Oriented: Supports principles like encapsulation, inheritance, etc.
  3. Robust: Provides strong memory management and error handling.
  4. Secure: Includes runtime checks and no explicit pointer access.
  5. Multithreaded: Allows concurrent execution of threads.

7. Instance Variable in Java

  • A variable declared in a class but outside any method.
  • Unique to each object and initialized with default values.
    Example:
  • class Student {
  •     int rollNo; // Instance variable

  • }

8. Ways to Initialize an Object in Java


9. Constructors vs Methods in Java




10. Static Method Example

class MathUtil {

    static int square(int num) {

        return num * num;

    }

}


public class Main {

    public static void main(String[] args) {

        System.out.println("Square of 5: " + MathUtil.square(5));

    }

}


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UNIT-1

PART-B

1. Explain history of Java in detail. 

History of Java in Detail

Java is one of the most influential programming languages, with its development rooted in the goal of creating a platform-independent language. Below is a detailed timeline of its history:

Early Beginnings (1990–1991)

  • Initiated by Sun Microsystems: A project called "The Green Project" was started by a team led by James Gosling, along with Mike Sheridan and Patrick Naughton.
  • Objective: The goal was to create a language for embedded devices like set-top boxes and televisions.
  • Initial Language: They first created a language called Oak (named after an oak tree outside Gosling’s office).
    • Oak failed to gain traction in the embedded systems market due to hardware limitations and competition.

Renaming to Java (1994)

  • Rebranding: The team realized that their language could be better utilized for internet programming. Oak was renamed Java, inspired by Java coffee, reflecting energy and innovation.
  • Shift in Focus: With the rise of the World Wide Web, they focused on developing a platform-independent language that could run on any machine with a browser.

Java Today

  • Applications: Java powers applications across domains like banking, e-commerce, mobile (via Android), and big data (Apache Hadoop).
  • Community Support: It remains one of the most popular languages, supported by a vast community and numerous libraries/frameworks.

Why Java Remains Important

  1. Platform Independence: Enabled by the JVM.
  2. Security: Features like sandboxing and runtime checks.
  3. Enterprise Ready: Frameworks like Spring and Hibernate.
  4. Adaptability: Evolved to support modern programming paradigms.

2 .Demonstrate the creation of an object and class in Java


Code Explanation

  1. Class Declaration:

    • A class is a blueprint for creating objects.
    • It can contain:
      • Fields (attributes): Variables to hold data.
      • Methods: Define the behavior.
  2. Object Creation:

    • An object is an instance of a class, created using the new keyword.
code:
// Define a class
class Car {
    // Attributes of the class
    String brand;
    String color;
    int speed;

    // Method to display car details
    void displayDetails() {
        System.out.println("Brand: " + brand);
        System.out.println("Color: " + color);
        System.out.println("Speed: " + speed + " km/h");
    }
}

public class Main {
    public static void main(String[] args) {
        // Create an object of the Car class
        Car myCar = new Car();

        // Set values to the object's attributes
        myCar.brand = "Toyota";
        myCar.color = "Red";
        myCar.speed = 120;

        // Call the method to display details
        myCar.displayDetails();
    }
}


o/p:

Brand: Toyota

Color: Red

Speed: 120 km/h


3. Show a program to find duplicate characters in a string. 


import java.util.HashMap;


public class DuplicateCharacters {

    public static void main(String[] args) {

        // Input string

        String input = "programming";


        // Convert the string to lowercase to ensure case insensitivity

        input = input.toLowerCase();


        // Create a HashMap to store character counts

        HashMap<Character, Integer> charCountMap = new HashMap<>();


        // Loop through the string to count occurrences of each character

        for (char c : input.toCharArray()) {

            charCountMap.put(c, charCountMap.getOrDefault(c, 0) + 1);

        }


        // Display characters that occur more than once

        System.out.println("Duplicate characters in the string:");

        for (HashMap.Entry<Character, Integer> entry : charCountMap.entrySet()) {

            if (entry.getValue() > 1) {

                System.out.println(entry.getKey() + " -> " + entry.getValue() + " times");

            }

        }

    }

}


o/p:
Duplicate characters in the string:
r -> 2 times
g -> 2 times
m -> 2 times

3. Program to Find Duplicate Characters in a String

import java.util.HashMap;

public class DuplicateCharacters {
    public static void main(String[] args) {
        String input = "programming";

        HashMap<Character, Integer> charCountMap = new HashMap<>();

        for (char c : input.toCharArray()) {
            charCountMap.put(c, charCountMap.getOrDefault(c, 0) + 1);
        }

        System.out.println("Duplicate characters in the string:");
        for (HashMap.Entry<Character, Integer> entry : charCountMap.entrySet()) {
            if (entry.getValue() > 1) {
                System.out.println(entry.getKey() + " -> " + entry.getValue() + " times");
            }
        }
    }
}

4. Method Overloading

i) By Changing the Number of Arguments

class Calculator {

    int add(int a, int b) {

        return a + b;

    }

 int add(int a, int b, int c) {

        return a + b + c;

    }

}


public class Main {

    public static void main(String[] args) {

        Calculator calc = new Calculator();

        System.out.println("Sum of 2 numbers: " + calc.add(5, 10));

        System.out.println("Sum of 3 numbers: " + calc.add(5, 10, 15));

    }

}


ii) By Changing the Data Type of Arguments

class Calculator {

    int multiply(int a, int b) {

        return a * b;

    }


    double multiply(double a, double b) {

        return a * b;

    }

}


public class Main {

    public static void main(String[] args) {

        Calculator calc = new Calculator();

        System.out.println("Product of integers: " + calc.multiply(5, 10));

        System.out.println("Product of doubles: " + calc.multiply(5.5, 10.5));

    }

}



5. Differences Between Predefined and User-Defined Methods

public class MethodExample {
    public static void main(String[] args) {
        // Predefined method
        System.out.println("Square root of 16: " + Math.sqrt(16));
        // User-defined method
        int length = 5, width = 10;
        System.out.println("Area of rectangle: " + calculateArea(length, width));
    }
    static int calculateArea(int length, int width) {
        return length * width;
    }
}

6. Instance Method Example

class Car {
    String brand;

    // Instance method
    void setBrand(String brand) {
        this.brand = brand;
    }

    void displayBrand() {
        System.out.println("Car Brand: " + brand);
    }
}

public class Main {
    public static void main(String[] args) {
        Car myCar = new Car();
        myCar.setBrand("Toyota"); // Call instance method
        myCar.displayBrand();    // Call instance method
    }
}

7. String Class Methods

i) compareTo()

public class StringCompare {

    public static void main(String[] args) {

        String str1 = "apple";

        String str2 = "banana";

        System.out.println(str1.compareTo(str2)); // Output: Negative value

    }

}


ii) concat()

public class StringConcat {

    public static void main(String[] args) {

        String str1 = "Hello";

        String str2 = " World";

        System.out.println(str1.concat(str2)); // Output: Hello World

    }

}


8. Static Method Example

class MathUtil {
    // Static method
    static int square(int num) {
        return num * num;
    }
}

public class Main {
    public static void main(String[] args) {
        System.out.println("Square of 5: " + MathUtil.square(5)); // No object required
    }
}

9. Outline Constructor Overloading with an Example

Constructor overloading in Java is the process of having more than one constructor in a class, each with a different parameter list. It allows an object to be initialized in different ways.

class Person {
    String name;
    int age;

    // Constructor with one parameter
    Person(String name) {
        this.name = name;
        this.age = 0; // Default age
    }

    // Constructor with two parameters
    Person(String name, int age) {
        this.name = name;
        this.age = age;
    }

    void display() {
        System.out.println("Name: " + name + ", Age: " + age);
    }
}

public class Main {
    public static void main(String[] args) {
        Person person1 = new Person("John");
        person1.display(); // Output: Name: John, Age: 0

        Person person2 = new Person("Alice", 30);
        person2.display(); // Output: Name: Alice, Age: 30
    }
}

10. Demonstrate Java String Class Methods with an Example

The String class in Java provides many useful methods for string manipulation. Some commonly used methods are length()substring()toUpperCase()toLowerCase()charAt(), and replace().

Example

public class StringMethods {
    public static void main(String[] args) {
        String str = "Hello, Java!";
        
        // length() - Returns the length of the string
        System.out.println("Length of the string: " + str.length());

        // substring() - Extracts a substring from the string
        System.out.println("Substring: " + str.substring(7, 11));  // Output: Java

        // toUpperCase() - Converts string to upper case
        System.out.println("Uppercase: " + str.toUpperCase());

        // toLowerCase() - Converts string to lower case
        System.out.println("Lowercase: " + str.toLowerCase());

        // charAt() - Returns the character at the specified index
        System.out.println("Character at index 4: " + str.charAt(4));  // Output: o

        // replace() - Replaces specified character with another
        System.out.println("Replaced string: " + str.replace('o', '0'));
    }
}
    


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UNIT-1

PART-C

1. Explain JVM Architecture with a Neat Sketch

The Java Virtual Machine (JVM) is a critical part of the Java Runtime Environment (JRE). It acts as an abstract machine to execute Java bytecode.

Detailed Components of JVM Architecture:

  1. Class Loader Subsystem:

    • Loads .class files into the JVM.
    • Performs linking (verification, preparation, resolution) and initialization.
  2. Method Area:

    • Stores metadata of loaded classes, constants, static variables, and the code for methods.
  3. Heap:

    • The runtime data area where objects and their related instance variables are stored.
  4. Stack:

    • Each thread gets its own JVM stack to store frames (method call information).
  5. Program Counter (PC) Register:

    • Holds the address of the current instruction being executed.
  6. Native Method Stack:

    • Manages native methods written in languages like C/C++.
  7. Execution Engine:

    • Executes bytecode.
    • Includes:
      • Interpreter: Executes bytecode line by line.
      • JIT Compiler: Converts frequently executed bytecode into native code for faster execution.
  8. Java Native Interface (JNI):

    • Enables interaction between Java applications and native libraries.
  9. Native Libraries:

    • Provides native code implementations required for the execution of Java programs.

Advantages of JVM:

  • Platform independence.
  • Automatic memory management via garbage collection.

Sketch of JVM Architecture:

2. Demonstrate the Constructor Types in Detail

i) Default Constructor

A no-argument constructor provided by Java if no constructor is defined.

class Person {
    String name;
    int age;

    // Default constructor
    Person() {
        name = "Unknown";
        age = 0;
    }

    void display() {
        System.out.println("Name: " + name + ", Age: " + age);
    }
}

public class Main {
    public static void main(String[] args) {
        Person person = new Person(); // Calls default constructor
        person.display();
    }
}

ii) Parameterized Constructor

class Person {
    String name;
    int age;

    // Parameterized constructor
    Person(String name, int age) {
        this.name = name;
        this.age = age;
    }

    void display() {
        System.out.println("Name: " + name + ", Age: " + age);
    }
}

public class Main {
    public static void main(String[] args) {
        Person person = new Person("John", 25); // Calls parameterized constructor
        person.display();
    }
}

iii) Copy Constructor

class Person {
    String name;
    int age;

    // Parameterized constructor
    Person(String name, int age) {
        this.name = name;
        this.age = age;
    }

    // Copy constructor
    Person(Person person) {
        this.name = person.name;
        this.age = person.age;
    }

    void display() {
        System.out.println("Name: " + name + ", Age: " + age);
    }
}

public class Main {
    public static void main(String[] args) {
        Person person1 = new Person("Alice", 30);
        Person person2 = new Person(person1); // Calls copy constructor
        person2.display();
    }
}

3. Illustrate the 3 Ways of Initializing an Object in Java

Using a Constructor: Objects can be initialized using default or parameterized constructors.

class Car {
    String brand;

    Car(String brand) {
        this.brand = brand;
    }
}

public class Main {
    public static void main(String[] args) {
        Car car = new Car("Toyota");
        System.out.println(car.brand);
    }
}

Using new Keyword and Dot Notation: Assign values to fields manually.
class Car {
    String brand;
}

public class Main {
    public static void main(String[] args) {
        Car car = new Car();
        car.brand = "Tesla";
        System.out.println(car.brand);
    }
}

Using a Factory Method: A static method returns a fully initialized object.
class Car {
    String brand;

    static Car createCar(String brand) {
        Car car = new Car();
        car.brand = brand;
        return car;
    }
}

public class Main {
    public static void main(String[] args) {
        Car car = Car.createCar("Ford");
        System.out.println(car.brand);
    }
}

4. Outline String Handling in Java

String handling in Java involves manipulating strings using the String class and its methods. Strings are immutable objects in Java.

Common String Methods:

  1. length(): Returns the length of the string.
  2. substring(): Extracts a portion of the string.
  3. toUpperCase() and toLowerCase(): Converts the case of the string.
  4. replace(): Replaces characters or substrings.
  5. charAt(): Returns a character at a specific index.
  6. concat(): Concatenates two strings.
public class StringExample {
    public static void main(String[] args) {
        String str = "Hello, World!";

        System.out.println("Length: " + str.length());
        System.out.println("Substring: " + str.substring(7, 12));
        System.out.println("Uppercase: " + str.toUpperCase());
        System.out.println("Replaced String: " + str.replace("World", "Java"));
    }
}

5. Show the Use of Overloading Methods in Detail

Method overloading in Java allows multiple methods to have the same name but differ in their:
  1. Number of parameters.
  1. Type of parameters.
  1. Order of parameters.
Overloading is resolved at compile-time, making it a type of static polymorphism.
Use of Overloading:
  1. Improves code readability by providing a consistent method name for similar tasks.
  1. Reduces the need to use separate method names for related operations.
  1. Enhances flexibility for developers to define methods for different use cases.
class OverloadingExample {
    // Method with one parameter
    void display(int num) {
        System.out.println("The number is: " + num);
    }

    // Overloaded method with two parameters
    void display(int num1, int num2) {
        System.out.println("The numbers are: " + num1 + " and " + num2);
    }

    public static void main(String[] args) {
        OverloadingExample obj = new OverloadingExample();
        
        // Calls method with one parameter
        obj.display(10);
        
        // Calls method with two parameters
        obj.display(10, 20);
    }
}

o/p:
Integer value: 25
Double value: 25.5

Key Points:

  1. Method overloading is determined during compile-time.
  2. It only works within the same class or inherited classes.
  3. Return type alone cannot distinguish overloaded methods (must vary in parameters).
6. Demonstrate the Various Ways of Passing Parameters to Methods

i) Pass by Value

1. Pass by Value

  • Java always uses pass by value for method parameters.
  • The method receives a copy of the variable’s value, and changes inside the method do not affect the original variable.
class PassByValueExample {
    void modifyValue(int num) {
        num += 10; // Modifying the value inside the method
        System.out.println("Inside method: " + num);
    }

    public static void main(String[] args) {
        int original = 20;
        PassByValueExample obj = new PassByValueExample();

        System.out.println("Before method call: " + original);
        obj.modifyValue(original); // Passing the value of the variable
        System.out.println("After method call: " + original);
    }
}

o/p:
Before method call: 20
Inside method: 30
After method call: 20


ii) Pass by Reference

When passing an object to a method, the reference to the object is passed.

*Changes made to the object inside the method are reflected outside the method because both the original and the method parameter point to the same object in memory.  

class PassByReferenceExample {
    int value;

    void modifyObject(PassByReferenceExample obj) {
        obj.value += 10; // Modifying the object's field
    }

    public static void main(String[] args) {
        PassByReferenceExample obj = new PassByReferenceExample();
        obj.value = 20;

        System.out.println("Before method call: " + obj.value);
        obj.modifyObject(obj); // Passing object reference
        System.out.println("After method call: " + obj.value);
    }
}

o/p:
Before method call: 20
After method call: 30

7. Explain Methods in Java with Examples

In Java, methods are blocks of code designed to perform specific tasks. They enhance code reusability, modularity, and readability. A method is executed when it is called or invoked.

Types of Methods in Java

1. Instance Methods

  • Belong to an object of the class.
  • Require an instance of the class to be invoked.

Example:

class InstanceMethodExample {

    // Instance method

    void greet() {

        System.out.println("Hello from an instance method!");

    }

public static void main(String[] args) {

        InstanceMethodExample obj = new InstanceMethodExample();

        obj.greet(); // Calling the instance method

    }

}

o/p:

Hello from an instance method!

2. Static Methods

  • Belong to the class, not a specific object.
  • Can be called directly using the class name without creating an object.

class StaticMethodExample {
    // Static method
    static void display() {
        System.out.println("This is a static method.");
    }

    public static void main(String[] args) {
        StaticMethodExample.display(); // Calling the static method
    }
}

3. Parameterized Methods

  • Accept parameters to provide input for the method’s operation.

Example:class ParameterizedMethodExample {

    // Method with parameters

    void add(int a, int b) {

        System.out.println("Sum: " + (a + b));

    }


    public static void main(String[] args) {

        ParameterizedMethodExample obj = new ParameterizedMethodExample();

        obj.add(10, 20); // Passing arguments to the method

    }

}


4. Method with Return Value

  • A method can return a value using the return keyword.

Example:class ReturnMethodExample {

    // Method that returns a value

    int multiply(int a, int b) {

        return a * b;

    }


    public static void main(String[] args) {

        ReturnMethodExample obj = new ReturnMethodExample();

        int result = obj.multiply(5, 4);

        System.out.println("Product: " + result);

    }

}


5. Overloaded Methods

  • Same method name but different parameter lists (either by type, number, or order of parameters).

Example:

class OverloadedMethodsExample {
    void display(int num) {
        System.out.println("Number: " + num);
    }

    void display(String text) {
        System.out.println("Text: " + text);
    }

    public static void main(String[] args) {
        OverloadedMethodsExample obj = new OverloadedMethodsExample();
        obj.display(42);       // Calls the method with an int parameter
        obj.display("Hello"); // Calls the method with a String parameter
    }
}

UNIT-2

PART-A

  1. Types of Inheritance in Java:

    • Single Inheritance: A subclass inherits from one superclass.
    • Multilevel Inheritance: A subclass inherits from another subclass.
    • Hierarchical Inheritance: Multiple subclasses inherit from a single superclass.
    • Multiple Inheritance (via Interface): A class implements multiple interfaces, as Java does not support multiple inheritance via classes directly.
    • Hybrid Inheritance: A combination of multiple and multilevel inheritance (not directly supported in Java, but can be achieved using interfaces).
  2. Usage of Inheritance in Java:

    • Allows code reuse, reducing redundancy.
    • Helps to establish a hierarchical relationship between classes.
    • Promotes method overriding and dynamic method dispatch.
    • Facilitates polymorphism, enabling one class to take many forms.
  3. Function and Method Overloading:

    • Function Overloading: Defining multiple functions with the same name but different parameters (number, type, or order of parameters).
    • Method Overloading: A specific type of function overloading where methods in the same class have the same name but differ in the type or number of parameters.
  4. Protected Class in Java:

    • The protected access modifier restricts access to the class members (fields, methods) to:
      • The same package.
      • Subclasses (even if they are in different packages).
    • Example:
                      protected class MyClass {
                    // Fields and methods
                        }


5. Show all the Java Access Modifiers

  • public: Accessible from any other class.
  • protected: Accessible within the same package and subclasses.
  • private: Accessible only within the same class.
  • default (no modifier): Accessible within the same package.


  • 6. Outline Interface in Java
      An interface defines a contract that implementing classes must follow.
  • It can only contain abstract methods (until Java 8, when default and static methods were introduced).
  • An interface allows multiple inheritance of method signatures
  • Example:
  •         interface MyInterface {
            void method1();
          void method2();
            }


    7. Infer When a Variable is Called a "Final" Variable and What is Its Use?

    • final variable is a constant and cannot be modified once assigned a value.
    • Typically used to define constants that should not be altered throughout the program.
    • Example:
            final int MAX_SIZE = 100;


    8. Summarize About Final Methods and Final Classes

    • Final Method: A method that cannot be overridden in subclasses.
    • Final Class: A class that cannot be subclassed (extended).
    • Example:
            final class MyClass {
       // Cannot be subclassed
    }

    class MyClass {
       final void myMethod() {
          // Cannot be overridden
       }
    }

    9. Show How to Access a Package from Another Package
  • You can import classes from other packages using the import statement.
  • Example:
  •      import packageName.ClassName;


    10. Outline the Difference of an Interface from a Class

  • Class: Defines the blueprint for objects, can contain fields, methods, constructors, and can be instantiated.
  • Interface: Defines a contract that classes must implement, cannot instantiate objects, and can only contain method declarations (and optionally static or default methods as of Java 8).
  • A class can implement multiple interfaces, but it can only inherit from one class.


  • UNIT-2

    PART-B


    1. Outline a Java program for inheritance.

    Inheritance allows one class to inherit the fields and methods of another class. The subclass can then modify or extend the functionality of the superclass. Here’s an example of a Java program demonstrating inheritance:

    // Superclass
    class Animal {
        void sound() {
            System.out.println("Animal makes a sound");
        }
    }

    // Subclass
    class Dog extends Animal {
        void sound() {
            System.out.println("Dog barks");
        }
    }

    public class InheritanceExample {
        public static void main(String[] args) {
            // Create object of subclass
            Dog dog = new Dog();
            dog.sound();  // Output: Dog barks
        }
    }

    2. Explain the types of inheritance with a neat sketch.

    Single Inheritance: A class inherits from only one class.

    Example:class Animal { }

    class Dog extends Animal { }

    Sketch:
    Animal
        |
       Dog

    Multilevel Inheritance: A class inherits from a subclass, forming a chain.

    Example:class Animal { }

    class Dog extends Animal { }

    class Puppy extends Dog { }

    o/p: Animal
        |
       Dog
        |
     Puppy

    Hierarchical Inheritance: Multiple classes inherit from a single superclass.

    Example:class Animal { }

    class Dog extends Animal { }

    class Cat extends Animal { }

    o/p:  Animal
             /      \
           Dog     Cat

    Multiple Inheritance (via Interface): A class implements multiple interfaces.

    Example:interface Animal { void sound(); }

    interface Mammal { void walk(); }


    class Dog implements Animal, Mammal {

        public void sound() { System.out.println("Dog barks"); }

        public void walk() { System.out.println("Dog walks"); }

    }

    o/p:
    Animal      Mammal
        \        /
         Dog



    3. Explain polymorphism and its types.

    Answer: Polymorphism is the ability of an object to take many forms. It allows one entity to be represented in multiple ways. There are two main types of polymorphism in Java:

    • Compile-time Polymorphism (Method Overloading): Occurs when multiple methods have the same name but different parameter lists (number or type of parameters).

      Example:class Calculator {

          int add(int a, int b) { return a + b; }

          double add(double a, double b) { return a + b; }

      }

      Runtime Polymorphism (Method Overriding): Occurs when a subclass provides a specific implementation of a method that is already defined in its superclass.

      Example:class Animal {

          void sound() { System.out.println("Animal makes a sound"); }

      }


      class Dog extends Animal {

          void sound() { System.out.println("Dog barks"); }

      }


      public class TestPolymorphism {

          public static void main(String[] args) {

              Animal myDog = new Dog();

              myDog.sound();  // Output: Dog barks

          }

      }


    4. Interpret a Java program to overload a method using the number of parameters.

    Method overloading in Java occurs when multiple methods with the same name differ in the number of parameters. Here's an example of method overloading based on the number of parameters:
    class Calculator {
        int add(int a, int b) {
            return a + b;
        }

        int add(int a, int b, int c) {
            return a + b + c;
        }
    }

    public class TestOverloading {
        public static void main(String[] args) {
            Calculator calc = new Calculator();
            System.out.println(calc.add(5, 10));      // Calls add(int, int)
            System.out.println(calc.add(5, 10, 15));  // Calls add(int, int, int)
        }
    }

    5. Infer a Java program to overload a method using the data type of parameters.

    Method overloading can also be done based on the data types of the parameters. Here's an example:
    class Calculator {
        // Overloaded method with int parameters
        int add(int a, int b) {
            return a + b;
        }

        // Overloaded method with double parameters
        double add(double a, double b) {
            return a + b;
        }

        // Overloaded method with String parameters
        String add(String a, String b) {
            return a + b;
        }
    }

    public class TestOverloading {
        public static void main(String[] args) {
            Calculator calc = new Calculator();
            System.out.println(calc.add(5, 10));        // Calls add(int, int)
            System.out.println(calc.add(5.5, 10.5));    // Calls add(double, double)
            System.out.println(calc.add("Hello ", "World"));  // Calls add(String, String)
        }
    }


    6. Show a Java program for method overriding.

    Method overriding occurs when a subclass provides a specific implementation of a method already defined in its superclass. Here’s an example:

    // Superclass
    class Animal {
        void sound() {
            System.out.println("Animal makes a sound");
        }
    }

    // Subclass
    class Dog extends Animal {
        @Override
        void sound() {
            System.out.println("Dog barks");
        }
    }

    public class TestMethodOverriding {
        public static void main(String[] args) {
            Animal myAnimal = new Animal();
            myAnimal.sound();  // Animal makes a sound

            Animal myDog = new Dog();  // Reference of Animal, but object of Dog
            myDog.sound();  // Dog barks (Method Overriding)
        }
    }

    7. Outline the rules for abstract class. Give an example for abstract class declaration.

    • An abstract class is a class that cannot be instantiated on its own. It can have abstract methods (without implementation) and concrete methods (with implementation).
    • Rules for abstract class:
      • It can contain abstract methods (methods without a body).
      • It can also contain non-abstract methods (methods with a body).
      • If a class contains abstract methods, it must be declared as abstract.
      • A subclass of an abstract class must provide implementations for all abstract methods unless the subclass is also abstract.

    Example:abstract class Animal {

        // Abstract method (no implementation)

        abstract void sound();


        // Regular method

        void eat() {

            System.out.println("This animal eats food");

        }

    }


    class Dog extends Animal {

        // Providing implementation for abstract method

        @Override

        void sound() {

            System.out.println("Dog barks");

        }

    }


    public class TestAbstractClass {

        public static void main(String[] args) {

            Dog dog = new Dog();

            dog.sound();  // Dog barks

            dog.eat();    // This animal eats food

        }

    }


    8. Compare the difference between abstract class and interface.






    9. Demonstrate the advantages and disadvantages of object cloning.

    Advantages of Object Cloning

    1. Deep Copy Creation:
      Object cloning creates an exact replica of the original object. This includes the copying of the object’s fields, which can be useful when you need to preserve the state of an object at a specific point in time.

    2. Convenience:
      Implementing clone() through the Cloneable interface in Java, for instance, avoids repetitive coding. Instead of manually copying each field, you can use the clone() method for quick duplication.

    3. Performance:
      Cloning can be faster than manually creating a new object and copying all field values, especially for objects with many fields or nested objects.

    4. Reduces Error Risk:
      When an object is cloned, the exact state is copied, reducing the chance of missing fields during a manual copy operation.

    5. Preserves Encapsulation:
      Cloning ensures that internal implementation details (private fields) are not exposed, unlike when a copy constructor or method is used where field values might need to be explicitly passed.


    Disadvantages of Object Cloning

    1. Shallow Copy Issues:
      Default cloning in Java (via Object.clone()) creates a shallow copy. This means that if the object contains references to other objects, those references are copied, not the actual objects, which can lead to shared mutable state issues.

    2. Complexity with Deep Copy:
      Implementing a deep copy via cloning requires significant effort. If the object has nested references or collections, you need to ensure that all referenced objects are also cloned.

    3. Fragile and Error-Prone:
      The Cloneable interface and clone() method are considered poorly designed in Java. They can lead to subtle bugs if not used carefully, such as failing to call super.clone() in subclass overrides.

    4. Performance Overhead:
      Object cloning can be slower compared to custom copy constructors, particularly for objects with complex or large graphs of fields.

    5. Dependency on Cloneable:
      The object must implement the Cloneable interface; otherwise, clone() throws a CloneNotSupportedException. This dependency can make design rigid and inflexible.

    6. No Constructor Invocation:
      Cloning bypasses the constructor, so initialization logic in the constructor is not executed, potentially leading to objects in an inconsistent state.

    10. Explain Java interface with suitable examples.
         An interface in Java is a blueprint of a class that contains abstract methods (methods without a body). It is used to achieve abstraction and multiple inheritance. Interfaces define a contract that implementing classes must follow.

    Key Features of Java Interfaces

    1. Abstract Methods:
      An interface can have methods that are implicitly public and abstract. Starting with Java 8, it can also have:

      • Default methods: Methods with a body, which can be overridden by implementing classes.
      • Static methods: Methods with a body, callable using the interface name.
    2. Fields:
      Fields in an interface are implicitly publicstatic, and final (constants).

    3. Multiple Inheritance:
      A class can implement multiple interfaces, overcoming the limitation of single inheritance in Java.

      interface Flyable {

          void fly();

      }

      interface Swimable {

          void swim();

      }

      class Bird implements Flyable, Swimable {

          public void fly() {

              System.out.println("Bird flies");

          }

              public void swim() {

              System.out.println("Bird swims");

          }

      }

      public class MultipleInterfaces {

          public static void main(String[] args) {

              Bird bird = new Bird();

              bird.fly();

              bird.swim();

          }

      }


    4. Polymorphism:
      Interfaces support dynamic method dispatch, enabling polymorphic behavior.

      interface InterfaceName {

          // abstract method

          void abstractMethod();

         // default method

          default void defaultMethod() {

              System.out.println("This is a default method.");

          }

         // static method

          static void staticMethod() {

              System.out.println("This is a static method.");

          }

          // constant

         int CONSTANT_VALUE = 100; // public, static, final

      }

      UNIT-2

      PART-C




      1.Explain the different types of inheritance with neat structure.

      Types of Inheritance in Java

      Inheritance is a key concept in object-oriented programming that allows one class (child class) to inherit the properties and methods of another class (parent class). It helps in code reusability and method overriding.

      Types of Inheritance

      1. Single Inheritance
        A child class inherits from a single parent class.
        Structure:

               Parent Class  
                   ↑  
              Child Class
      Example:
      class Parent {
          void display() {
              System.out.println("This is the Parent class.");
          }
      }

      class Child extends Parent {
          void show() {
              System.out.println("This is the Child class.");
          }
      }

      public class SingleInheritanceExample {
          public static void main(String[] args) {
              Child child = new Child();
              child.display();
              child.show();
          }
      }

      Output:  This is the Parent class.  
      This is the Child class.


      Multilevel Inheritance
      1. A class inherits from another class, which is itself a child of another class.
        Structure:
      Grandparent Class  
          ↑  
      Parent Class  
          ↑  
      Child Class
      code:
      class Grandparent {
          void greet() {
              System.out.println("Hello from Grandparent!");
          }
      }

      class Parent extends Grandparent {
          void welcome() {
              System.out.println("Hello from Parent!");
          }
      }

      class Child extends Parent {
          void hello() {
              System.out.println("Hello from Child!");
          }
      }

      public class MultilevelInheritanceExample {
          public static void main(String[] args) {
              Child child = new Child();
              child.greet();
              child.welcome();
              child.hello();
          }
      }
      o/p:Hello from Grandparent!  
      Hello from Parent!  
      Hello from Child!


      1. Hierarchical Inheritance
        Multiple child classes inherit from the same parent class.
        Structure:
            Parent Class  
           ↑      ↑  
      Child1   Child2

      Example:

      class Parent {
          void commonMethod() {
              System.out.println("This is the Parent class.");
          }
      }

      class Child1 extends Parent {
          void uniqueMethod1() {
              System.out.println("This is Child1.");
          }
      }

      class Child2 extends Parent {
          void uniqueMethod2() {
              System.out.println("This is Child2.");
          }
      }

      public class HierarchicalInheritanceExample {
          public static void main(String[] args) {
              Child1 child1 = new Child1();
              Child2 child2 = new Child2();

              child1.commonMethod();
              child1.uniqueMethod1();

              child2.commonMethod();
              child2.uniqueMethod2();
          }
      }

      Output:This is the Parent class.  
      This is Child1.  
      This is the Parent class.  
      This is Child2.


      1. Multiple Inheritance (Not supported directly in Java)
        Java does not support multiple inheritance with classes to avoid ambiguity issues (Diamond Problem). However, it can be achieved using interfaces.
        Structure:
         Interface1       Interface2  
             ↑                ↑  
                Implementing Class
      Example:

      interface Interface1 {
          void method1();
      }

      interface Interface2 {
          void method2();
      }

      class ImplementingClass implements Interface1, Interface2 {
          public void method1() {
              System.out.println("This is method1 from Interface1.");
          }

          public void method2() {
              System.out.println("This is method2 from Interface2.");
          }
      }

      public class MultipleInheritanceExample {
          public static void main(String[] args) {
              ImplementingClass obj = new ImplementingClass();
              obj.method1();
              obj.method2();
          }
      }

      Output:This is method1 from Interface1.  
      This is method2 from Interface2.



      1. Hybrid Inheritance (Not supported directly in Java)
        A combination of two or more types of inheritance. Hybrid inheritance is supported in Java only through interfaces.



      2.Outline the concept of hierarchical and multilevel inheritance with an example program.

      1. Hierarchical Inheritance

      In hierarchical inheritance, a single parent class is inherited by multiple child classes. Each child class has access to the properties and methods of the parent class.

      Structure:    

        Parent Class

            ↑      ↑

         Child1  Child2

      code:
      // Parent class
      class Parent {
          void showParent() {
              System.out.println("This is the Parent class.");
          }
      }

      // First child class
      class Child1 extends Parent {
          void showChild1() {
              System.out.println("This is Child1.");
          }
      }

      // Second child class
      class Child2 extends Parent {
          void showChild2() {
              System.out.println("This is Child2.");
          }
      }

      // Main class
      public class HierarchicalInheritanceExample {
          public static void main(String[] args) {
              Child1 child1 = new Child1();
              Child2 child2 = new Child2();

              child1.showParent();
              child1.showChild1();

              child2.showParent();
              child2.showChild2();
          }
      }

      o/p:
      This is the Parent class.
      This is Child1.
      This is the Parent class.
      This is Child2.

      2. Multilevel Inheritance

      In multilevel inheritance, a child class inherits from a parent class, and another class inherits from that child class. The chain can continue to multiple levels.

      Structure:

      Grandparent Class  

             ↑  
        Parent Class  
             ↑  
         Child Class

      code:

      // Grandparent class
      class Grandparent {
          void showGrandparent() {
              System.out.println("This is the Grandparent class.");
          }
      }

      // Parent class (inherits from Grandparent)
      class Parent extends Grandparent {
          void showParent() {
              System.out.println("This is the Parent class.");
          }
      }

      // Child class (inherits from Parent)
      class Child extends Parent {
          void showChild() {
              System.out.println("This is the Child class.");
          }
      }

      // Main class
      public class MultilevelInheritanceExample {
          public static void main(String[] args) {
              Child child = new Child();
              child.showGrandparent();
              child.showParent();
              child.showChild();
          }
      }

      output:
      This is the Grandparent class.
      This is the Parent class.
      This is the Child class.




      3.Illustrate the concept of an abstract class in detail.

      Abstract Class in Java

      An abstract class in Java is a class that cannot be instantiated on its own and is designed to be inherited by other classes. It can contain both abstract methods (methods without a body) and concrete methods (methods with a body). Abstract classes provide a blueprint for other classes to follow.

      Key Points of Abstract Classes:

      • An abstract class cannot be instantiated directly (i.e., you cannot create an object of an abstract class).
      • It can have abstract methods (methods without implementation) and concrete methods (methods with implementation).
      • The child class is required to provide an implementation for the abstract methods.
      • An abstract class can have constructors, fields, and concrete methods just like any regular class.

      Syntax:

      abstract class ClassName {
          // Abstract method (does not have a body)
          abstract void abstractMethod();
          
          // Concrete method (has a body)
          void concreteMethod() {
              System.out.println("This is a concrete method.");
          }
      }

      Example:

      In this example, we will create an abstract class Shape that has one abstract method area() and one concrete method display().

      Program:

      // Abstract class
      abstract class Shape {
          // Abstract method (no implementation)
          abstract void area();
          
          // Concrete method (has implementation)
          void display() {
              System.out.println("This is a shape.");
          }
      }

      // Derived class (Child class)
      class Circle extends Shape {
          // Implementing the abstract method
          void area() {
              double radius = 5;
              double area = Math.PI * radius * radius;
              System.out.println("Area of Circle: " + area);
          }
      }

      // Derived class (Child class)
      class Rectangle extends Shape {
          // Implementing the abstract method
          void area() {
              double length = 10;
              double breadth = 5;
              double area = length * breadth;
              System.out.println("Area of Rectangle: " + area);
          }
      }

      // Main class
      public class AbstractClassExample {
          public static void main(String[] args) {
              // Cannot create an instance of abstract class Shape
              // Shape shape = new Shape(); // Error
              
              // Creating objects of concrete classes
              Shape circle = new Circle();
              Shape rectangle = new Rectangle();
              
              // Calling the concrete method
              circle.display();
              rectangle.display();
              
              // Calling the abstract method via child classes
              circle.area();
              rectangle.area();
          }
      }

      output:

      This is a shape.
      This is a shape.
      Area of Circle: 78.53981633974483
      Area of Rectangle: 50.0


      4.Demonstrate method overriding with a simple Java program.

      Method Overriding in Java

      Method overriding is a feature in Java where a subclass provides its specific implementation of a method that is already defined in its superclass. The method in the subclass must have the same name, return type, and parameters as the method in the superclass.

      The key idea behind method overriding is that the subclass can provide a specific behavior of a method that is already defined in the superclass, allowing runtime polymorphism.

      Key Points of Method Overriding:

      1. The method in the child class must have the same namesame parameters, and same return type as the method in the parent class.
      2. The method in the subclass can have a different implementation.
      3. Method overriding is used to provide specific implementations of methods that are already provided by the superclass.
      4. @Override annotation can be used to indicate that a method is being overridden, though it is optional.

      Example Program:

      In this example, we have a Animal class with a method sound(), and a Dog class that overrides the sound() method.

      Program:

      // Parent class
      class Animal {
          // Method in the parent class
          void sound() {
              System.out.println("Animals make sound");
          }
      }

      // Child class
      class Dog extends Animal {
          // Method overriding in the child class
          @Override
          void sound() {
              System.out.println("Dog barks");
          }
      }

      public class MethodOverridingExample {
          public static void main(String[] args) {
              // Create an object of the parent class
              Animal animal = new Animal();
              animal.sound();  // Calls the method in the Animal class

              // Create an object of the child class
              Animal dog = new Dog();
              dog.sound();  // Calls the overridden method in the Dog class
          }
      }

      o/p:
      Animals make sound
      Dog barks


      5.Show a Java program for single and multiple inheritance.

      Single and Multiple Inheritance in Java

      1. Single Inheritance in Java

      In single inheritance, a class inherits from one parent class. This is the most basic form of inheritance, where a single child class derives properties and behavior from one parent class.

      Example of Single Inheritance:

      // Parent class
      class Animal {
          void eat() {
              System.out.println("This animal eats food.");
          }
      }

      // Child class
      class Dog extends Animal {
          void bark() {
              System.out.println("The dog barks.");
          }
      }

      public class SingleInheritanceExample {
          public static void main(String[] args) {
              // Creating an object of Dog class
              Dog dog = new Dog();
              
              // Calling method from parent class
              dog.eat();
              
              // Calling method from child class
              dog.bark();
          }
      }

      o/p:

      This animal eats food.
      The dog barks.

      2. Multiple Inheritance in Java (Through Interfaces)

      Java does not support multiple inheritance directly through classes due to ambiguity issues (e.g., if two parent classes have a method with the same name, which one should be called). However, multiple inheritance can be achieved through interfaces. A class can implement multiple interfaces.

      Example of Multiple Inheritance (Through Interfaces):

      // First interface
      interface Animal {
          void eat();
      }

      // Second interface
      interface Sound {
          void makeSound();
      }

      // Child class implements both interfaces
      class Dog implements Animal, Sound {
          public void eat() {
              System.out.println("The dog eats food.");
          }
          
          public void makeSound() {
              System.out.println("The dog barks.");
          }
      }

      public class MultipleInheritanceExample {
          public static void main(String[] args) {
              // Creating an object of Dog class
              Dog dog = new Dog();
              
              // Calling methods from both interfaces
              dog.eat();
              dog.makeSound();
          }
      }

      o/p:
      The dog eats food.
      The dog barks.

      Key Points:

      • Single Inheritance: A class inherits from only one parent class. This is the standard inheritance in Java.
      • Multiple Inheritance (through Interfaces): Java does not support multiple inheritance through classes but allows a class to implement multiple interfaces, thus achieving multiple inheritance.



      6.Explain the concept of a package in Java with an example program.

      Concept of Package in Java

      package in Java is a way to organize classes, interfaces, and sub-packages into namespaces, making it easier to manage large projects. Packages provide a mechanism for grouping related classes and interfaces, which enhances code modularity, reuse, and access control.

      Benefits of Using Packages:

      1. Namespace management: Avoids class name conflicts by grouping classes into separate namespaces.
      2. Access control: Java provides different access levels (e.g., publicprotectedprivate, and package-private) that control the visibility of classes and their members.
      3. Modularity: Helps in organizing classes and interfaces based on their functionality.
      4. Reusability: Makes it easier to reuse code and organize large programs efficiently.

      Types of Packages in Java:

      1. Built-in Packages: These are predefined packages provided by the Java API, such as java.utiljava.io, and java.lang.
      2. User-defined Packages: Packages created by the programmer to organize their own classes and interfaces.

      Example:

      In this example, we will create a user-defined package to organize related classes.

      Steps:

      1. Create a package: We'll create a package named shapes.
      2. Create a class within the package: Inside the shapes package, we'll define a class Circle that calculates the area of a circle.
      3. Use the package: In the main program, we'll import the shapes package and use the Circle class.

      Step 1: Define the Package (Circle.java)

      // File: Circle.java in the "shapes" package
      package shapes;

      public class Circle {
          double radius;

          // Constructor
          public Circle(double radius) {
              this.radius = radius;
          }

          // Method to calculate the area
          public double calculateArea() {
              return Math.PI * radius * radius;
          }
      }

      Step 2: Use the Package in Main Program (TestCircle.java)

      // File: TestCircle.java
      import shapes.Circle;  // Importing the Circle class from shapes package

      public class TestCircle {
          public static void main(String[] args) {
              // Creating an object of Circle class from the shapes package
              Circle circle = new Circle(5); // radius = 5
              
              // Calculating and displaying the area of the circle
              double area = circle.calculateArea();
              System.out.println("The area of the circle is: " + area);
          }
      }

      Directory Structure:


      project-folder/
      ├── shapes/         (Package folder)
      │   └── Circle.java (Class in the package)
      └── TestCircle.java (Main class using the package)



      7.Outline how to import and inherit different packages in an application program. Provide an example.

      Importing and Inheriting Classes from Different Packages in Java

      In Java, you can import and inherit classes or interfaces from different packages in your application.

      1. Importing classes: You use the import statement to import classes or interfaces from other packages into your program. This allows you to access their methods and fields.

      2. Inheriting classes from different packages: In Java, you can inherit classes from other packages by using the extends keyword. This allows a subclass to inherit methods and fields from a superclass defined in another package.

      Steps to Import and Inherit from Different Packages:

      1. Define Classes in Separate Packages:

        • Create two different packages.
        • Define a class in one package that can be inherited by a class in another package.
      2. Use the import Statement:

        • Use import to access the class or interface from another package.
      3. Inherit from Another Class:

        • Use extends to inherit from the class in another package.

      Example Program:

      Step 1: Define the Superclass in One Package (shapes Package)

      // File: shapes/Rectangle.java
      package shapes;

      public class Rectangle {
          double length;
          double width;

          // Constructor
          public Rectangle(double length, double width) {
              this.length = length;
              this.width = width;
          }

          // Method to calculate area
          public double calculateArea() {
              return length * width;
          }
      }

      Step 2: Define the Subclass in Another Package (mainPackage)

      // File: mainPackage/Square.java
      package mainPackage;

      import shapes.Rectangle; // Importing the Rectangle class from shapes package

      public class Square extends Rectangle { // Inheriting Rectangle class

          // Constructor
          public Square(double side) {
              super(side, side); // Passing side length to Rectangle constructor
          }

          public void displayArea() {
              System.out.println("The area of the square is: " + calculateArea());
          }
      }



      Step 2: Define the Subclass in Another Package (mainPackage)

      // File: mainPackage/Square.java
      package mainPackage;

      import shapes.Rectangle; // Importing the Rectangle class from shapes package

      public class Square extends Rectangle { // Inheriting Rectangle class

          // Constructor
          public Square(double side) {
              super(side, side); // Passing side length to Rectangle constructor
          }

          public void displayArea() {
              System.out.println("The area of the square is: " + calculateArea());
          }
      }

      Directory Structure:

      project-folder/
      ├── shapes/             (Package for Rectangle class)
      │   └── Rectangle.java  (Class inside shapes package)
      └── mainPackage/        (Package for Square and TestSquare classes)
          ├── Square.java     (Class inheriting Rectangle)
          └── TestSquare.java (Main class using both packages)




      UNIT-3

      PART-A


      1.Identify any two Java built-in exceptions

      Arithmeti
      cException
      :

      This exception occurs when there is an arithmetic error, such as dividing by zero.

    5. NullPointerException:

      This exception occurs when the JVM attempts to use a null object reference where an object is require

    6. 2.Construct the difference between multi-threading and multi-tasking.

      3.Make use of Exception in Java.

      In Java, exceptions are used to handle errors or abnormal conditions in the program. The try-catch block is used to catch exceptions and handle them gracefully without terminating the program

      try {

          int result = 10 / 0;  // This will throw ArithmeticException

      } catch (ArithmeticException e) {

          System.out.println("Cannot divide by zero.");

      }


      4.Identify the reason for the occurrence of an exception in the program.

      Exceptions in Java occur due to:

      • Invalid operations (e.g., dividing by zero).
      • Incorrect input (e.g., entering non-numeric data when expecting a number).
      • Null reference (e.g., trying to call a method on a null object).
      • Array index out of bounds (e.g., accessing an index that does not exist in an array).
      • File not found (e.g., attempting to open a file that doesn't exist).

      5.Interview the Exception handling in Java.

      Exception handling in Java is done using the try-catch-finally block:

      • try block: Contains the code that might throw an exception.
      • catch block: Handles the exception if it occurs.
      • finally block: Executes code regardless of whether an exception occurred, often used for cleanup.

      Example:

      try {

          int result = 10 / 0;

      } catch (ArithmeticException e) {

          System.out.println("Error: " + e.getMessage());

      } finally {

          System.out.println("Cleanup code executed.");

      }


      6.Construct the advantages of using exception handling in Java.

      1. Graceful Error Handling: It allows the program to recover from errors without terminating.
      2. Separation of Error-Handling Code: Code related to error handling is separated from the normal business logic, making the code cleaner.
      3. Propagating Exceptions: Exceptions can be passed up the call stack, allowing the program to handle them at an appropriate level.
      4. Maintainability: Exception handling helps in writing more maintainable and readable code by using try-catch-finally blocks.

      7.Identify the advantages of multithreading.

      1. Better CPU Utilization: Multithreading allows multiple threads to execute concurrently, making better use of the CPU.
      2. Increased Performance: Multithreading can improve performance in programs that are I/O bound or need to perform many tasks simultaneously.
      3. Responsiveness: Multithreading improves the responsiveness of applications, especially in GUI-based applications.
      4. Efficient Resource Sharing: Threads share the same memory and resources, which is more efficient than using multiple processes.

      8.Make use of multithreading.

      Multithreading is used to perform multiple tasks simultaneously, often used in scenarios like:

      • Parallel execution of tasks: For example, downloading multiple files at the same time.
      • GUI applications: Keeping the UI responsive while performing background tasks.
      • Real-time processing: In applications that require real-time data processing, like gaming or stock trading systems.
                    class MyThread extends Thread {
                    public void run() {
                    System.out.println("Thread is running.");
                 }
            }

               public class Test {
               public static void main(String[] args) {
            MyThread t1 = new MyThread();
            t1.start();  // Start the thread
          }
       }




      9.Construct the difference between a process and a thread.

      10.Identify the purpose of the wait() method in Java

      The wait() method is used in synchronization. It causes the current thread to release the lock and enter the waiting state until another thread sends a notification (via notify() or notifyAll()).

      Example:

      synchronized (obj) {

          while (condition) {

              obj.wait();  // The thread waits until notified

          }

      }





    UNIT-3

    PART-B



    1. What are the types of exceptions in Java? Explain each type with examples.**

     1. Checked Exceptions
    These are exceptions that are checked at compile-time. The Java compiler requires that these exceptions be either caught in a `try-catch` block or declared using the `throws` keyword in the method signature.

    Exampl: `IOException`, `SQLException`

    Example Code:
    ```java
    import java.io.;

    public class CheckedExceptionExample {
        public static void main(String[] args) {
            try {
                FileReader file = new FileReader("nonexistentfile.txt");  // This will throw a FileNotFoundException
                BufferedReader fileInput = new BufferedReader(file);
                System.out.println(fileInput.readLine());
                fileInput.close();
            } catch (IOException e) {
                System.out.println("IOException occurred: " + e.getMessage());
            }
        }
    }
    ```

    2. Unchecked Exceptions

    These exceptions are not checked at compile-time and occur during the runtime of the program. These are subclasses of `RuntimeException`. These exceptions are optional to handle.

    Example: `NullPointerException`, `ArithmeticException`, `ArrayIndexOutOfBoundsException`

    Example Code:

    ```java
    public class UncheckedExceptionExample {
        public static void main(String[] args) {
            int[] numbers = new int[3];
            try {
                numbers[4] = 10;  // This will throw ArrayIndexOutOfBoundsException
            } catch (ArrayIndexOutOfBoundsException e) {
                System.out.println("ArrayIndexOutOfBoundsException occurred: " + e.getMessage());
            }

            try {
                String str = null;
                System.out.println(str.length());  // This will throw NullPointerException
            } catch (NullPointerException e) {
                System.out.println("NullPointerException occurred: " + e.getMessage());
            }
        }
    }
    ```

    3. Errors
    Errors are typically caused by the JVM and represent serious problems that a normal program should not try to handle. They are usually out of the program's control and cannot be recovered from easily.

    Example: `OutOfMemoryError`, `StackOverflowError`

    Example Code:
    ```java
    public class ErrorExample {
        public static void main(String[] args) {
            try {
                // This will cause a StackOverflowError due to recursion
                recursiveMethod();
            } catch (StackOverflowError e) {
                System.out.println("StackOverflowError occurred: " + e.getMessage());
            }
        }

        public static void recursiveMethod() {
            recursiveMethod();  // Infinite recursion
        }
    }

    2.How does Java Exception Handling work? Provide an example program demonstrating exception handling.


    Java Exception Handling allows a program to deal with runtime errors, making the program more robust and preventing it from crashing. The core concept is that when an error occurs, an exception is "thrown," and the normal flow of execution is interrupted. The exception can be caught using a `try-catch` block, which allows the program to continue executing after handling the exception.

    #### Key Components:
    1. **`try` block**: Contains code that might throw an exception.
    2. **`catch` block**: Catches and handles the exception. It specifies the type of exception it can handle.
    3. **`finally` block**: Executes code that must run regardless of whether an exception occurred or not (e.g., closing a resource).
    4. **`throw`**: Used to explicitly throw an exception.
    5. **`throws`**: Declares an exception that might be thrown by a method.

    ### Basic Flow:
    1. The code inside the `try` block is executed.
    2. If an exception occurs, it is thrown, and the control is transferred to the appropriate `catch` block.
    3. If no exception occurs, the code in the `catch` block is skipped.
    4. The `finally` block executes after the `try-catch` blocks, regardless of whether an exception was thrown or not.

    ### Example Program:

    ```java
    public class ExceptionHandlingExample {

        // Method that may throw an exception
        public static void divideNumbers(int a, int b) {
            try {
                // This may throw ArithmeticException
                int result = a / b;
                System.out.println("Result: " + result);
            } catch (ArithmeticException e) {
                // Catch block to handle division by zero
                System.out.println("Error: Division by zero is not allowed.");
            } finally {
                // This block will always execute
                System.out.println("Finally block executed.");
            }
        }

        public static void main(String[] args) {
            // Test with valid input
            System.out.println("Test with valid input:");
            divideNumbers(10, 2);

            // Test with division by zero
            System.out.println("\nTest with division by zero:");
            divideNumbers(10, 0);
        }
    }
    ```

    ### Explanation:
    1. **First call** (`divideNumbers(10, 2)`):
       - The `try` block divides 10 by 2, which is a valid operation, so the result is printed.
       - The `catch` block is skipped because no exception occurs.
       - The `finally` block is executed, printing "Finally block executed."

    2. **Second call** (`divideNumbers(10, 0)`):
       - The `try` block attempts to divide 10 by 0, which causes an `ArithmeticException`.
       - The `catch` block catches the exception and prints the error message.
       - The `finally` block is still executed after the exception handling.

    ### Output:
    ```
    Test with valid input:
    Result: 5
    Finally block executed.

    Test with division by zero:
    Error: Division by zero is not allowed.
    Finally block executed.
    ```

    3. Explain the hierarchy of exceptions in Java. How are exceptions categorized?**

    ### Hierarchy of Exceptions in Java:

    In Java, exceptions are part of the **Throwable** class hierarchy. This hierarchy is designed to categorize all the possible exceptions and errors that can occur in a Java program. There are two main types of throwable objects: **Exceptions** and **Errors**.

    #### The hierarchy is as follows:
    ```
    java.lang.Object
       └── java.lang.Throwable
             ├── java.lang.Exception
             │    ├── java.io.IOException
             │    ├── java.sql.SQLException
             │    └── ... (more checked exceptions)
             │
             └── java.lang.Error
                  ├── java.lang.OutOfMemoryError
                  ├── java.lang.StackOverflowError
                  └── ... (other errors)
    ```

    ### 1. **`Throwable`**:
       - The **`Throwable`** class is the superclass of all errors and exceptions in Java.
       - It has two main subclasses:
         - **`Exception`**: Represents exceptional conditions that a program should catch and handle.
         - **`Error`**: Represents serious issues that a program should not try to handle (like system crashes or memory issues).

    ### 2. **`Exception`**:
       - **`Exception`** is the subclass of **`Throwable`** and represents conditions that a program can handle. It is further divided into:
         - **Checked Exceptions**: These exceptions are checked at compile-time. The Java compiler forces the programmer to either handle or declare them.
         - **Unchecked Exceptions (Runtime Exceptions)**: These exceptions are not checked at compile-time and can occur at runtime. These are subclasses of **`RuntimeException`**.

    ### 3. **`Error`**:
       - **`Error`** represents serious problems that a program cannot handle (such as JVM errors). Examples include **`OutOfMemoryError`**, **`StackOverflowError`**, etc.

    ---

    ### **Categories of Exceptions:**

    1. **Checked Exceptions**:
       - These exceptions are explicitly handled by the programmer.
       - The Java compiler checks whether these exceptions are handled using `try-catch` blocks or declared using the `throws` keyword in the method signature.
       - **Examples**: `IOException`, `SQLException`, `ClassNotFoundException`, `FileNotFoundException`
       
       **Example**:
       ```java
       import java.io.FileReader;
       import java.io.IOException;

       public class CheckedExceptionExample {
           public static void main(String[] args) {
               try {
                   FileReader file = new FileReader("nonexistentfile.txt"); // IOException
                   file.close();
               } catch (IOException e) {
                   System.out.println("IOException caught: " + e.getMessage());
               }
           }
       }
       ```

    2. **Unchecked Exceptions (Runtime Exceptions)**:
       - These exceptions are not checked by the compiler.
       - They usually represent programming bugs, such as accessing an array out of bounds or performing illegal arithmetic operations.
       - **Examples**: `NullPointerException`, `ArrayIndexOutOfBoundsException`, `ArithmeticException`, `ClassCastException`

       **Example**:
       ```java
       public class UncheckedExceptionExample {
           public static void main(String[] args) {
               try {
                   int result = 10 / 0; // ArithmeticException
               } catch (ArithmeticException e) {
                   System.out.println("Error: " + e.getMessage());
               }
           }
       }
       ```

    3. **Errors**:
       - Errors indicate serious problems that a Java program cannot typically recover from, such as hardware failure or resource exhaustion.
       - These are subclasses of `Error` and generally should not be caught or handled by the program.
       - **Examples**: `OutOfMemoryError`, `StackOverflowError`, `VirtualMachineError`

       **Example**:
       ```java
       public class ErrorExample {
           public static void main(String[] args) {
               try {
                   // This will cause a StackOverflowError due to recursion
                   recursiveMethod();
               } catch (StackOverflowError e) {
                   System.out.println("StackOverflowError caught: " + e.getMessage());
               }
           }

           public static void recursiveMethod() {
               recursiveMethod();  // Infinite recursion causing stack overflow
           }
       }
       ```


    4. What is the purpose of the `finally` block in Java? Provide an example program where the `finally` block is used.**

    ### Purpose of the `finally` Block in Java:

    The **`finally`** block in Java is used to execute code that must run after the `try` and `catch` blocks, regardless of whether an exception was thrown or not. It is typically used for cleanup operations, such as closing files, releasing resources, or resetting the state of variables.

    - **Key Points about the `finally` block**:
      - It always executes, even if an exception was thrown or not.
      - It runs after the `try` block and any `catch` blocks (if present).
      - If a `return` statement is used in the `try` or `catch` block, the `finally` block still executes before the method returns.
      - The `finally` block is useful for releasing resources, such as closing file streams or database connections, that need to be closed regardless of whether an exception occurs.

    ---

    ### Example Program Using the `finally` Block:

    ```java
    public class FinallyBlockExample {

        // Method that demonstrates the use of the finally block
        public static void demonstrateFinally() {
            try {
                System.out.println("Inside try block");
                int result = 10 / 0;  // This will throw ArithmeticException
                System.out.println("This line will not be executed.");
            } catch (ArithmeticException e) {
                System.out.println("Exception caught: " + e.getMessage());
            } finally {
                // This block will execute regardless of exception occurrence
                System.out.println("This is the finally block. It always executes.");
            }
        }

        public static void main(String[] args) {
            demonstrateFinally();
        }
    }
    ```

    ### Explanation of the Program:
    1. **`try` block**:
       - Contains code that may throw an exception. In this case, dividing by zero causes an `ArithmeticException`.
       
    2. **`catch` block**:
       - Catches the exception (`ArithmeticException`) and prints a message about the error.

    3. **`finally` block**:
       - Executes regardless of whether an exception occurs or not. In this case, it prints "This is the finally block. It always executes."

    ### Output:
    ```
    Inside try block
    Exception caught: / by zero
    This is the finally block. It always executes.
    ```

    ### Key Observations:
    - The **`finally`** block runs after the exception is caught in the **`catch`** block.
    - Even though the exception is thrown, the **`finally`** block still executes to perform any necessary cleanup.
    - If there was no exception, the **`finally`** block would execute normally after the **`try`** block.

    ### Example with Resource Management (File Handling):

    ```java
    import java.io.FileReader;
    import java.io.IOException;

    public class FinallyBlockResourceExample {
        public static void readFile() {
            FileReader file = null;
            try {
                file = new FileReader("somefile.txt");  // Open a file
                System.out.println("File opened successfully.");
                // File reading code (omitted for simplicity)
            } catch (IOException e) {
                System.out.println("An error occurred while reading the file: " + e.getMessage());
            } finally {
                // Ensuring the file is closed even if an exception occurs
                if (file != null) {
                    try {
                        file.close();  // Close the file
                        System.out.println("File closed.");
                    } catch (IOException e) {
                        System.out.println("An error occurred while closing the file: " + e.getMessage());
                    }
                }
            }
        }

        public static void main(String[] args) {
            readFile();
        }
    }
    ```

    ### Explanation:
    - The **`finally`** block ensures that the file is closed after the operation, even if an exception occurs during reading or in the `try` block.
    - This ensures proper resource management, avoiding resource leaks (e.g., unclosed files).

    ### Output (if file is found):
    ```
    File opened successfully.
    File closed.
    ```


    5. **What is a multi-catch block in Java? Provide an example of how to use a multi-catch block to handle multiple exceptions.**

    ### Multi-Catch Block in Java:

    A **multi-catch block** in Java allows you to catch multiple exceptions in a single `catch` block. This feature, introduced in **Java 7**, simplifies exception handling when the same action (such as logging or rethrowing) is required for different exceptions.

    ### Key Points:
    - The multi-catch block uses a pipe `|` to separate multiple exceptions in a single `catch` clause.
    - All exceptions in the multi-catch block must be **disjoint** (i.e., they should not be in the same inheritance hierarchy).
    - You can refer to the caught exception with a common reference variable, and it will be the type of the most specific exception.
    - The multi-catch block helps avoid multiple similar `catch` blocks and keeps the code cleaner.

    ### Syntax:
    ```java
    catch (ExceptionType1 | ExceptionType2 | ExceptionType3 e) {
        // Handle the exception
    }
    ```

    ### Example of Multi-Catch Block:

    ```java
    public class MultiCatchExample {

        public static void demonstrateMultiCatch(int[] numbers) {
            try {
                int result = numbers[10];  // This will cause an ArrayIndexOutOfBoundsException
                System.out.println("Array element: " + result);
                
                // Code to simulate another exception (ArithmeticException)
                int division = 10 / 0;  // This will cause an ArithmeticException
                
            } catch (ArrayIndexOutOfBoundsException | ArithmeticException e) {
                // Multi-catch block to handle both exceptions
                System.out.println("Exception caught: " + e);
            }
        }

        public static void main(String[] args) {
            int[] numbers = {1, 2, 3};
            demonstrateMultiCatch(numbers);
        }
    }
    ```

    ### Explanation:
    1. **`try` block**: 
       - The program tries to access an invalid array index, which will throw an `ArrayIndexOutOfBoundsException`.
       - Then, it tries to divide by zero, which will throw an `ArithmeticException`.

    2. **`catch` block (multi-catch)**:
       - The multi-catch block catches both `ArrayIndexOutOfBoundsException` and `ArithmeticException` in the same block using the pipe (`|`) symbol.
       - The exception is caught, and a common message is printed, which includes the exception type and message.

    ### Output:
    ```
    Exception caught: java.lang.ArrayIndexOutOfBoundsException: Index 10 out of bounds for length 3
    ```

    ### Explanation of Output:
    - The program first throws an `ArrayIndexOutOfBoundsException` when trying to access an invalid index in the array.
    - This exception is caught by the multi-catch block, and the exception details are printed.
    - Although the code also contains a potential `ArithmeticException`, it doesn't occur because the first exception halts the execution before the division.

    ### Benefits of Using Multi-Catch:
    - **Code readability**: Reduces the need for multiple `catch` blocks if the same handling logic is applicable for different exceptions.
    - **Simplified Exception Handling**: Consolidates similar exception handling into a single block, making the code more concise and easier to maintain.

    ### Restrictions:
    - **No multiple inheritance of exceptions**: You cannot catch an exception and its subclass in the same multi-catch block.
    - **Exception type is final**: The reference variable (e.g., `e` in the example) becomes final, meaning it cannot be reassigned within the `catch` block.

    ### Example of Invalid Multi-Catch:
    ```java
    // This will cause a compile-time error because both exceptions are in the same inheritance hierarchy
    try {
        // Some code
    } catch (Exception | RuntimeException e) {  // Invalid: RuntimeException is a subclass of Exception
        // Handle exceptions
    }
    ```

    6. **How can you implement multithreading in Java? Provide an example program that demonstrates multithreading.**

    ### Implementing Multithreading in Java:

    In Java, **multithreading** allows the execution of multiple threads concurrently. A thread is a lightweight process, and Java provides two primary ways to implement multithreading:

    1. **By Extending the `Thread` class**
    2. **By Implementing the `Runnable` interface**

    Both approaches allow you to define the logic for the thread's execution, but the choice depends on the use case. The **`Runnable` interface** is preferred for more flexibility, as it allows the class to extend other classes as well.

    ### 1. **Multithreading by Extending the `Thread` Class:**

    In this approach, we create a new class that extends the `Thread` class and override its `run()` method to define the task to be executed in the thread.

    ### Example Program Using `Thread` Class:

    ```java
    class MyThread extends Thread {
        // Overriding the run method to define the task for the thread
        public void run() {
            for (int i = 1; i <= 5; i++) {
                try {
                    Thread.sleep(500);  // Sleep for 500 milliseconds
                } catch (InterruptedException e) {
                    System.out.println(e);
                }
                System.out.println(Thread.currentThread().getId() + " Value: " + i);
            }
        }
    }

    public class ThreadExample {
        public static void main(String[] args) {
            // Creating two threads
            MyThread thread1 = new MyThread();
            MyThread thread2 = new MyThread();

            // Starting both threads
            thread1.start();
            thread2.start();
        }
    }
    ```

    ### Explanation:
    - The `MyThread` class extends the `Thread` class and overrides the `run()` method. In this method, we define the task that the thread will perform (in this case, printing values from 1 to 5 with a delay of 500 milliseconds).
    - In the `main` method, we create two instances of the `MyThread` class and call their `start()` methods to begin execution.

    ### Output:
    ```
    1 Value: 1
    2 Value: 1
    1 Value: 2
    2 Value: 2
    1 Value: 3
    2 Value: 3
    1 Value: 4
    2 Value: 4
    1 Value: 5
    2 Value: 5
    ```

    The output demonstrates that both threads are running concurrently, printing values in an interleaved fashion.

    ---

    ### 2. **Multithreading by Implementing the `Runnable` Interface:**

    In this approach, a class implements the `Runnable` interface, and the `run()` method is overridden to define the task to be performed by the thread.

    ### Example Program Using `Runnable` Interface:

    ```java
    class MyRunnable implements Runnable {
        public void run() {
            for (int i = 1; i <= 5; i++) {
                try {
                    Thread.sleep(500);  // Sleep for 500 milliseconds
                } catch (InterruptedException e) {
                    System.out.println(e);
                }
                System.out.println(Thread.currentThread().getId() + " Value: " + i);
            }
        }
    }

    public class RunnableExample {
        public static void main(String[] args) {
            // Creating a Runnable object
            MyRunnable task = new MyRunnable();
            
            // Creating two threads, passing the Runnable object to them
            Thread thread1 = new Thread(task);
            Thread thread2 = new Thread(task);
            
            // Starting both threads
            thread1.start();
            thread2.start();
        }
    }
    ```

    ### Explanation:
    - The `MyRunnable` class implements the `Runnable` interface and overrides the `run()` method.
    - In the `main` method, we create a `Runnable` object (i.e., `task`), then pass it to two `Thread` objects to create threads that will execute the `run()` method concurrently.

    ### Output:
    ```
    1 Value: 1
    2 Value: 1
    1 Value: 2
    2 Value: 2
    1 Value: 3
    2 Value: 3
    1 Value: 4
    2 Value: 4
    1 Value: 5
    2 Value: 5
    ```

    7. **What are the methods used for inter-thread communication in Java? Explain with an example how these methods work.**

    ### Inter-Thread Communication in Java:

    Inter-thread communication refers to the coordination between multiple threads in Java, allowing them to communicate and share data. Java provides several methods in the `Object` class for inter-thread communication, which are used to synchronize threads and ensure proper coordination.

    ### Methods for Inter-Thread Communication:

    1. **`wait()`**: 
       - This method is used to make the current thread wait until another thread notifies it (either through `notify()` or `notifyAll()`).
       - The thread releases the lock on the object and enters the waiting state.

    2. **`notify()`**: 
       - This method wakes up a single thread that is currently waiting on the object’s monitor.
       - It does not guarantee which thread will be notified if multiple threads are waiting.

    3. **`notifyAll()`**: 
       - This method wakes up all threads that are currently waiting on the object’s monitor.
       - It is used when you want to notify all waiting threads that a change has occurred.

    ### Key Points:
    - These methods must be called within a **synchronized block or method**. Only one thread can execute a synchronized block at a time, which ensures that the inter-thread communication happens correctly.
    - The `wait()`, `notify()`, and `notifyAll()` methods operate on the same monitor object that is being synchronized.

    ### Example of Inter-Thread Communication:

    In this example, we have two threads: one producer thread that produces data and a consumer thread that consumes the data. They communicate using the `wait()` and `notify()` methods.

    ```java
    class Data {
        private int value = 0;

        // Method to be used by the producer to add data
        public synchronized void produce() throws InterruptedException {
            while (value != 0) {
                wait();  // Wait if value is not zero (i.e., consumer has consumed the data)
            }
            value = 1;  // Produce data
            System.out.println("Produced: " + value);
            notify();  // Notify the consumer
        }

        // Method to be used by the consumer to consume data
        public synchronized void consume() throws InterruptedException {
            while (value == 0) {
                wait();  // Wait if value is zero (i.e., producer has not produced the data)
            }
            System.out.println("Consumed: " + value);
            value = 0;  // Reset the value
            notify();  // Notify the producer
        }
    }

    class Producer extends Thread {
        private final Data data;

        public Producer(Data data) {
            this.data = data;
        }

        @Override
        public void run() {
            try {
                while (true) {
                    data.produce();  // Produce data
                    Thread.sleep(1000);  // Simulate time to produce
                }
            } catch (InterruptedException e) {
                System.out.println(e);
            }
        }
    }

    class Consumer extends Thread {
        private final Data data;

        public Consumer(Data data) {
            this.data = data;
        }

        @Override
        public void run() {
            try {
                while (true) {
                    data.consume();  // Consume data
                    Thread.sleep(1500);  // Simulate time to consume
                }
            } catch (InterruptedException e) {
                System.out.println(e);
            }
        }
    }

    public class InterThreadCommunicationExample {
        public static void main(String[] args) {
            Data data = new Data();
            
            // Creating producer and consumer threads
            Thread producer = new Producer(data);
            Thread consumer = new Consumer(data);

            // Starting the threads
            producer.start();
            consumer.start();
        }
    }
    ```

    ### Explanation of the Example:
    - **Producer Thread**: 
      - The producer produces data (`value = 1`) and then calls `notify()` to wake up the consumer.
      - If the value is already set (i.e., the consumer has not consumed it yet), the producer waits by calling `wait()`.
      
    - **Consumer Thread**:
      - The consumer consumes the data (sets `value = 0`) and then calls `notify()` to wake up the producer.
      - If the value is `0` (i.e., no data has been produced yet), the consumer waits by calling `wait()`.

    - The `wait()` and `notify()` methods are used to ensure that the producer doesn't produce data when the consumer hasn't consumed it yet and vice versa. This prevents a race condition.

    ### Output:
    ```
    Produced: 1
    Consumed: 1
    Produced: 1
    Consumed: 1


    8. **What is the difference between multitasking and multithreading? Explain with examples.**

    ### Difference Between Multitasking and Multithreading:

    Both **multitasking** and **multithreading** involve executing multiple tasks concurrently, but they differ in the level of task division and the way they manage execution. Let’s explore the differences:

    ---

    ### **Multitasking**:
    - **Definition**: Multitasking refers to the ability of an operating system to execute multiple tasks (or processes) at the same time. These tasks are typically independent and may not share resources.
    - **Scope**: It involves the execution of **multiple processes**, where each process has its own memory space and resources.
    - **Types**: 
      1. **Process-based Multitasking**: Involves running multiple processes at the same time, where each process has its own memory space.
      2. **Thread-based Multitasking**: Involves running multiple threads within a process, where the threads share the same memory space.
      
    - **Example**: 
      - A user running a word processor (e.g., Microsoft Word), a web browser (e.g., Chrome), and an email client (e.g., Outlook) at the same time on a computer. These are separate processes running concurrently, but they may not communicate with each other directly.

    ---

    ### **Multithreading**:
    - **Definition**: Multithreading is the concurrent execution of more than one sequential thread (a thread is a small unit of a process). It involves dividing a single process into multiple threads that share the same memory space and resources.
    - **Scope**: Multithreading is a specific form of multitasking, but it deals with multiple threads running within a single process.
    - **Types**:
      - **Concurrent Multithreading**: Multiple threads are executed concurrently within the same process.
      - **Parallel Multithreading**: Multiple threads execute simultaneously (usually on different processors or cores).

    - **Example**: 
      - A word processor application (running as a single process) that handles multiple threads: one thread for typing the document, one for spell-checking, one for printing, and another for autosaving. These threads work concurrently but share the same memory space.

    ---

    ### Key Differences:



    #### **Multitasking Example (Process-based)**:

    Suppose you're running two applications on your computer: a text editor and a web browser. These are two separate processes, and each has its own memory space and resources. The operating system schedules these processes to run concurrently, but they do not share resources directly. 

    - **Word Processor**: Runs in its own memory space, dedicated to document editing.
    - **Web Browser**: Runs in a separate memory space, dedicated to browsing the web.

    The operating system switches between these processes (time-sharing), allowing you to interact with both simultaneously.

    #### **Multithreading Example (Thread-based)**:

    Now, consider a **single application** (e.g., a word processor) that performs multiple tasks concurrently. The application runs as a single process but uses multiple threads.

    - **Thread 1**: Handles typing the text.
    - **Thread 2**: Handles spell-checking in real-time.
    - **Thread 3**: Saves the document automatically every few minutes.

    These threads are part of the same process, share the same memory space, and work in parallel to improve the application's efficiency.


    9.Organize the states in the lifecycle of a Thread? 

    ### The Lifecycle of a Thread in Java
    A thread in Java goes through various states during its execution. The Java Thread class defines these states, and the thread moves between these states based on actions like starting, waiting, or finishing. The thread states are defined in the `Thread.State` enum and are crucial for understanding how threads are scheduled and executed.
    Here are the different states in the lifecycle of a thread in Java:
    ---
    ### 1. **New (Born State)**:
       - **Description**: This is the initial state of a thread. A thread is in the "new" state when it has been created but not yet started.
       - **Example**: When you instantiate a `Thread` object, it is in the "new" state.
       - **Transition**: The thread will transition to the **runnable** state when the `start()` method is called.
       ```java
       Thread thread = new Thread();  // The thread is in the "new" state
       ```
    ---
    ### 2. **Runnable**:
       - **Description**: A thread is in the **runnable** state when it is ready to run but the operating system's thread scheduler has not yet selected it for execution. It is either running or ready to run, waiting for the CPU to be allocated.
       - **Note**: A thread in this state is not necessarily running; it simply means it is eligible to run.
       - **Transition**: The thread can be moved to the **running** state when it is chosen by the thread scheduler for execution. A thread can also return to the **runnable** state after it finishes waiting or sleeping.
       
       ```java
       thread.start();  // The thread enters the "runnable" state
       ```
    ---
    ### 3. **Blocked**:
       - **Description**: A thread enters the **blocked** state when it wants to access a synchronized resource but cannot because another thread is currently using that resource. This state occurs when a thread is trying to acquire a lock on an object but is unable to.
       - **Transition**: Once the lock becomes available (when the currently holding thread releases it), the thread moves back to the **runnable** state.
       ```java
       synchronized (someObject) {
           // Code that causes the thread to block until it acquires the lock
       }
       ```
    ---
    ### 4. **Waiting**:
       - **Description**: A thread is in the **waiting** state when it is waiting indefinitely for another thread to perform a particular action, such as notifying or interrupting it. The thread enters this state when it calls the `wait()` method (without a timeout), `join()`, or `LockSupport.park()`.
       - **Transition**: The thread will move from the **waiting** state to the **runnable** state when another thread calls `notify()`, `notifyAll()`, or when the thread has been interrupted.
       ```java
       synchronized (someObject) {
           someObject.wait();  // Thread enters "waiting" state
       }
       ```
    ---
    ### 5. **Timed Waiting**:
       - **Description**: A thread enters the **timed waiting** state when it is waiting for a specified period. This state is typically reached when the thread calls `sleep()`, `join(long millis)`, or `wait(long millis)` with a timeout.
       - **Transition**: After the specified time elapses, the thread moves to the **runnable** state.
       
       ```java
       thread.sleep(1000);  // Thread enters the "timed waiting" state for 1000 milliseconds
       ```
    ---
    ### 6. **Terminated (Dead)**:
       - **Description**: A thread enters the **terminated** state when it has completed its execution, either because it has finished executing its `run()` method or because it has been terminated due to an exception. Once a thread reaches this state, it cannot be restarted.
       - **Transition**: No further transitions occur once a thread enters the **terminated** state.
       ```java
       // The thread has finished its work and is terminated
       ```
    ---
    ### Summary of Thread States:
    ---
    ### Example of Thread Lifecycle:
    ```java
    class MyThread extends Thread {
        public void run() {
            try {
                System.out.println("Thread started.");
                Thread.sleep(2000);  // Timed waiting state for 2 seconds
                System.out.println("Thread finished.");
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
    }
    public class ThreadLifecycleExample {
        public static void main(String[] args) {
            MyThread thread = new MyThread();  // New state
            thread.start();  // Moves to Runnable state
        }
    }
    ```
    In the above example:
    - Initially, the thread is in the **New** state.
    - When the `start()` method is called, the thread moves to the **Runnable** state.
    - After calling `sleep()`, the thread enters the **Timed Waiting** state.
    - Once the sleep time is over, the thread will move back to the **Runnable** state and then complete, entering the **Terminated** state.


    UNIT-3

    PART-C


    1. Demonstrate how a program with an unusual arithmetic condition is handled through exception in Java.

    ### 1. **Demonstrate how a program with an unusual arithmetic condition is handled through exception in Java.** (12 Marks)

    #### **Introduction to Exception Handling:**

    Exception handling in Java is a mechanism to handle runtime errors, ensuring the normal flow of the application. Java provides a robust exception-handling mechanism through `try`, `catch`, `finally`, and `throw` blocks. When an unusual arithmetic condition occurs (like division by zero or invalid mathematical operations), it can throw exceptions such as `ArithmeticException` which can be caught and handled gracefully.

    #### **What is ArithmeticException?**

    An `ArithmeticException` is thrown in Java when an exceptional arithmetic condition occurs, such as division by zero. By using exception handling, we can catch this exception and handle it without crashing the program.

    #### **Example Demonstrating Handling ArithmeticException (Division by Zero):**

    ```java
    public class ArithmeticExceptionHandling {
        public static void main(String[] args) {
            // Example 1: Division by zero
            try {
                int num1 = 10;
                int num2 = 0;
                int result = num1 / num2;  // This will throw an ArithmeticException
            } catch (ArithmeticException e) {
                System.out.println("Caught ArithmeticException: " + e.getMessage());
            } finally {
                System.out.println("Finally block executed. Program continues.");
            }

            // Example 2: Safe division with error handling
            int safeResult = safeDivision(10, 0);
            System.out.println("Safe result: " + safeResult);
        }

        // Method to safely divide two numbers
        public static int safeDivision(int numerator, int denominator) {
            try {
                return numerator / denominator;
            } catch (ArithmeticException e) {
                System.out.println("Error: Cannot divide by zero.");
                return 0;  // Return a default value to avoid program crash
            }
        }
    }
    ```

    ### **Explanation of the Code:**

    1. **Example 1 - Division by Zero:**
       - The program attempts to divide 10 by 0, which would normally throw an `ArithmeticException` due to division by zero.
       - The exception is caught by the `catch` block, and a message is printed: "Caught ArithmeticException: / by zero". This prevents the program from crashing and allows it to continue.
       - The `finally` block is executed no matter what, ensuring any necessary cleanup is done (in this case, just printing a message).

    2. **Example 2 - Safe Division with Method:**
       - This example introduces a method `safeDivision` to perform division while handling potential errors.
       - If the denominator is zero, the method catches the exception and prints an error message while returning a default value (`0`) to avoid the program crash.

    ### **Detailed Breakdown of the Components:**

    1. **`try` block**:
       - The `try` block is used to enclose code that might cause an exception.
       - In this case, the division operation (`num1 / num2`) can throw an `ArithmeticException` when dividing by zero.

    2. **`catch` block**:
       - This block catches the exception and handles it. 
       - The `ArithmeticException` is caught, and we print an error message that helps the user understand what went wrong.

    3. **`finally` block**:
       - The `finally` block is executed regardless of whether an exception was thrown or not.
       - It is useful for cleanup actions like closing resources (e.g., files or database connections), though in this case, it just prints a message.
       - This block ensures the program continues execution without abrupt termination.

    4. **Safe Division Method**:
       - A separate method `safeDivision` encapsulates division logic and catches division by zero. This modular approach allows handling arithmetic exceptions more flexibly across different parts of the program.

    ### **Why Handle Arithmetic Exceptions?**

    Handling arithmetic exceptions is crucial for:
    - **Avoiding program crashes**: If an exception is not handled, it may cause the program to terminate unexpectedly.
    - **Providing meaningful error messages**: Users can understand why the operation failed (e.g., division by zero).
    - **Graceful recovery**: The program can handle errors without stopping abruptly, and it can take corrective action, such as returning default values.

    ### **Advantages of Using Exception Handling:**
    1. **Robustness**: The program can handle unexpected scenarios and continue running.
    2. **Code clarity**: The flow of the program remains clear even when errors occur.
    3. **Error-specific handling**: Different types of exceptions can be caught and handled in different ways, improving the program's flexibility.
    4. **Prevention of crashes**: The program won’t terminate unexpectedly, allowing users to receive feedback and continue interacting with it.

    2. Show how different exceptions can be handled using multiple `try` and `catch` statements in Java.

    In Java, we can handle different types of exceptions using multiple `try` and `catch` blocks. Each `catch` block handles a specific type of exception, allowing the program to respond appropriately depending on the exception that is thrown.

    ### **Concept:**
    When multiple exceptions are possible in a program, we can use multiple `try-catch` blocks, each designed to catch a particular type of exception. This makes the code more modular and robust by handling specific exceptions in separate blocks.

    ### **Example Code:**

    ```java
    public class MultipleCatchExample {
        public static void main(String[] args) {
            // Example 1: Handling ArrayIndexOutOfBoundsException
            try {
                int[] arr = new int[5];
                arr[10] = 50;  // This will throw ArrayIndexOutOfBoundsException
            } catch (ArrayIndexOutOfBoundsException e) {
                System.out.println("ArrayIndexOutOfBoundsException caught: " + e.getMessage());
            }
            
            // Example 2: Handling ArithmeticException
            try {
                int result = 10 / 0;  // This will throw ArithmeticException (division by zero)
            } catch (ArithmeticException e) {
                System.out.println("ArithmeticException caught: " + e.getMessage());
            }
            
            // Example 3: Handling NullPointerException
            try {
                String str = null;
                System.out.println(str.length());  // This will throw NullPointerException
            } catch (NullPointerException e) {
                System.out.println("NullPointerException caught: " + e.getMessage());
            }
            
            // Example 4: Handling NumberFormatException
            try {
                int num = Integer.parseInt("abc");  // This will throw NumberFormatException
            } catch (NumberFormatException e) {
                System.out.println("NumberFormatException caught: " + e.getMessage());
            }
        }
    }
    ```

    ### **Explanation of the Code:**

    1. **Example 1 - ArrayIndexOutOfBoundsException**:
       - An attempt to access an array element at an index that is out of bounds (`arr[10]` where the array has only 5 elements) throws an `ArrayIndexOutOfBoundsException`.
       - This exception is caught in its own `catch` block, and an appropriate error message is printed.

    2. **Example 2 - ArithmeticException**:
       - In this example, an attempt to divide by zero (`10 / 0`) throws an `ArithmeticException`.
       - The exception is caught in a separate `catch` block, and a message is displayed indicating the error.

    3. **Example 3 - NullPointerException**:
       - Here, we attempt to invoke a method (`str.length()`) on a `null` object, which results in a `NullPointerException`.
       - This exception is caught and handled in a different `catch` block, ensuring that the program doesn't crash.

    4. **Example 4 - NumberFormatException**:
       - An attempt to convert a non-numeric string ("abc") into an integer throws a `NumberFormatException`.
       - This is handled in another `catch` block, with a relevant error message.

    ### **How Multiple `try-catch` Blocks Work:**

    - **Each `try` block is independent**: Every `try` block is evaluated separately, and only the first exception that occurs in the `try` block will be caught by its corresponding `catch` block.
      
    - **Different exceptions can be caught separately**: By using multiple `catch` blocks, you can handle different types of exceptions differently. This is useful when different exceptions require different handling strategies.

    - **Exception-specific handling**: Each `catch` block is designed to handle a specific exception type, such as `ArithmeticException`, `ArrayIndexOutOfBoundsException`, `NullPointerException`, or `NumberFormatException`.

    ### **Advantages of Using Multiple `try-catch` Blocks:**

    1. **Precise Exception Handling**: You can handle specific exceptions differently and tailor the response based on the type of exception that occurs.
      
    2. **Modularity**: By isolating different exception-handling logic into different blocks, your code becomes more modular and easier to maintain.

    3. **Clear Error Messages**: With specific exceptions caught in separate blocks, you can provide more relevant and detailed error messages to help debug issues more efficiently.

    4. **Program Continuity**: The program continues executing after an exception is handled, preventing abrupt termination and allowing recovery from errors.



    3. Illustrate how checked and unchecked exceptions vary in Java with examples.

    In Java, exceptions are categorized into **checked exceptions** and **unchecked exceptions**, each with distinct characteristics and usage. Understanding the difference between them is crucial for writing robust and maintainable code.

    ---

    ### **1. Checked Exceptions:**

    Checked exceptions are exceptions that are explicitly checked by the compiler during compile time. These exceptions are typically **external** errors that the program cannot control, such as file not found, input/output errors, etc. 

    **Key characteristics of checked exceptions:**
    - The compiler forces you to handle checked exceptions either using a `try-catch` block or by declaring the exception with `throws` in the method signature.
    - They are subclasses of `Exception` (except `RuntimeException` and its subclasses).
    - Examples include `IOException`, `SQLException`, `ClassNotFoundException`.

    #### **Example of Checked Exception:**

    ```java
    import java.io.FileReader;
    import java.io.IOException;

    public class CheckedExceptionExample {
        public static void main(String[] args) {
            try {
                // Attempting to open a non-existent file
                FileReader reader = new FileReader("nonexistentfile.txt");
            } catch (IOException e) {
                System.out.println("Checked Exception caught: " + e.getMessage());
            }
        }
    }
    ```

    **Explanation:**
    - In this example, `FileReader` can throw an `IOException` if the file doesn't exist or there is an issue with reading the file.
    - This is a checked exception, and since `IOException` is a checked exception, the compiler forces us to either handle it with a `try-catch` block or declare it with `throws` in the method signature.

    ---

    ### **2. Unchecked Exceptions:**

    Unchecked exceptions are exceptions that are not checked at compile time. These are typically **programming errors** such as null pointer references, arithmetic errors, etc.

    **Key characteristics of unchecked exceptions:**
    - Unchecked exceptions are not required to be caught or declared by the compiler.
    - They are subclasses of `RuntimeException`.
    - Examples include `NullPointerException`, `ArithmeticException`, `ArrayIndexOutOfBoundsException`.

    #### **Example of Unchecked Exception:**

    ```java
    public class UncheckedExceptionExample {
        public static void main(String[] args) {
            try {
                // Attempting to divide by zero
                int result = 10 / 0;
            } catch (ArithmeticException e) {
                System.out.println("Unchecked Exception caught: " + e.getMessage());
            }

            try {
                // Attempting to access a null object's method
                String str = null;
                System.out.println(str.length());
            } catch (NullPointerException e) {
                System.out.println("Unchecked Exception caught: " + e.getMessage());
            }
        }
    }
    ```

    **Explanation:**
    - **ArithmeticException**: In this example, attempting to divide by zero causes an `ArithmeticException`. Since `ArithmeticException` is an unchecked exception (a subclass of `RuntimeException`), it doesn't need to be declared or explicitly caught.
    - **NullPointerException**: Trying to access a method on a `null` reference causes a `NullPointerException`, which is another unchecked exception.

    ---



    ---

    ### **When to Use Checked Exceptions:**

    Checked exceptions should be used when the exception represents an external condition that the program cannot control, such as:
    - File operations (e.g., `FileNotFoundException`, `IOException`).
    - Database issues (e.g., `SQLException`).
    - Network failures (e.g., `SocketException`).

    In such cases, it makes sense to force the programmer to handle these errors or declare them to make the program more robust.

    ---

    ### **When to Use Unchecked Exceptions:**

    Unchecked exceptions are typically used when the exception is a result of a programming mistake or invalid logic that can be fixed by the developer. For example:
    - Logic errors (e.g., dividing by zero, null pointer access).
    - Array bounds errors.
    - Invalid cast operations.

    These errors generally reflect issues that should be resolved in the program’s logic and are usually not recoverable at runtime.



    4. Illustrate the life cycle of a thread in Java.

    In Java, a thread is an independent path of execution, and its life cycle represents the states through which a thread transitions during its existence. The **life cycle of a thread** is managed by the Java Thread Scheduler, and a thread can be in one of the following states at any point during its life.

    ### **Thread Life Cycle States:**

    1. **New (Born)**
    2. **Runnable**
    3. **Blocked**
    4. **Waiting**
    5. **Timed Waiting**
    6. **Terminated (Dead)**

    Let's go through each of these states in detail:

    ---

    ### **1. New (Born) State:**

    - **Description**: A thread is in the **new** state when it is created but has not yet started executing.
    - **Transition**: A thread enters the "New" state when an instance of the `Thread` class is created but the `start()` method has not been invoked yet.

    #### Example:
    ```java
    Thread t = new Thread();  // New state, the thread is created but not yet started.
    ```

    ---

    ### **2. Runnable State:**

    - **Description**: A thread enters the **Runnable** state when the `start()` method is called. In this state, the thread is ready to run, but it may not be running immediately. It depends on the thread scheduler to allocate CPU time.
    - **Transition**: From **New** state to **Runnable** state after calling the `start()` method.
    - **Note**: A thread is **not necessarily executing** in this state, it is simply ready to be executed by the thread scheduler.

    #### Example:
    ```java
    Thread t = new Thread();
    t.start();  // Moves the thread to the Runnable state.
    ```

    ---

    ### **3. Blocked State:**

    - **Description**: A thread enters the **Blocked** state when it is waiting for a resource that is currently being used by another thread (like waiting for a lock). The thread is not able to execute until the resource becomes available.
    - **Transition**: A thread can enter the **Blocked** state if it is trying to access a synchronized method or block that is currently held by another thread.

    #### Example:
    ```java
    public synchronized void methodA() {
        // thread A executes
    }

    public synchronized void methodB() {
        // thread B executes
    }

    Thread t1 = new Thread() {
        public void run() {
            methodA();  // thread A tries to access methodA()
        }
    };

    Thread t2 = new Thread() {
        public void run() {
            methodB();  // thread B tries to access methodB()
        }
    };
    ```
    - If thread A is holding the lock for `methodA()`, thread B will enter the **Blocked** state while waiting for the lock to be released.

    ---

    ### **4. Waiting State:**

    - **Description**: A thread enters the **Waiting** state when it is waiting indefinitely for another thread to perform a particular action. This state is typically the result of calling `wait()`, `join()`, or `park()` methods.
    - **Transition**: A thread enters this state by calling methods such as `wait()`, `join()`, or `sleep()` without a specified time limit.

    #### Example:
    ```java
    public class ThreadExample {
        public static void main(String[] args) {
            Thread t1 = new Thread() {
                public void run() {
                    try {
                        Thread.sleep(1000);  // The thread goes into a waiting state for 1 second
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                    }
                }
            };
            t1.start();
        }
    }
    ```
    - In the above code, the `sleep()` method causes the thread to go into a **Waiting** state for the specified amount of time (1000 milliseconds).

    ---

    ### **5. Timed Waiting State:**

    - **Description**: A thread enters the **Timed Waiting** state when it is waiting for a specific period. It is similar to the **Waiting** state, except that the thread will wake up after a fixed period, even if no action has been performed by other threads.
    - **Transition**: A thread enters the **Timed Waiting** state when calling methods like `sleep(long millis)`, `join(long millis)`, or `wait(long millis)`.

    #### Example:
    ```java
    public class ThreadExample {
        public static void main(String[] args) {
            Thread t1 = new Thread() {
                public void run() {
                    try {
                        Thread.sleep(2000);  // Thread enters the Timed Waiting state for 2 seconds
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                    }
                }
            };
            t1.start();
        }
    }
    ```
    - Here, the thread goes into the **Timed Waiting** state for 2000 milliseconds (2 seconds) and then automatically wakes up.

    ---

    ### **6. Terminated (Dead) State:**

    - **Description**: A thread enters the **Terminated** (or **Dead**) state when its `run()` method finishes execution, or it is terminated by an exception or by being explicitly stopped.
    - **Transition**: After a thread completes its execution or is forcefully stopped, it enters the **Dead** state, where it cannot be started again.
    - **Note**: Once a thread enters this state, it cannot transition back to any other state.

    #### Example:
    ```java
    Thread t = new Thread() {
        public void run() {
            System.out.println("Thread is running.");
        }
    };
    t.start();  // Thread is started.
    ```
    - After the `run()` method finishes, the thread enters the **Terminated** state.

    ---

    ### **Thread Life Cycle Diagram:**

    Here's a simple diagram illustrating the life cycle:

    ```
    New → Runnable → Running → Terminated
            ↑    ↓
         Blocked  Waiting/Timed Waiting
    ```

    ### **Explanation of Transitions:**

    - **New → Runnable**: This happens when the `start()` method is called.
    - **Runnable → Running**: This transition happens when the thread scheduler allocates CPU time to the thread.
    - **Running → Terminated**: This happens when the thread completes its task.
    - **Runnable → Blocked**: This occurs when a thread is waiting for a lock or resource.
    - **Running → Waiting**: This occurs when a thread calls `wait()`, `join()`, or `sleep()`.
    - **Waiting → Timed Waiting**: This occurs when a thread is waiting for a specific time using `sleep()`, `join()`, or `wait()` with a timeout.


    4. Show the difference between multitasking and multithreading in Java.


    ### **Difference Between Multitasking and Multithreading in Java**


    In Java, **multitasking** and **multithreading** are two concepts related to executing multiple tasks or processes, but they differ in how they are implemented and managed. Here’s a detailed comparison between the two:


    ---


    ### **1. Multitasking:**


    **Definition:**  

    Multitasking refers to the ability of an operating system (OS) to execute more than one task simultaneously. These tasks can either be **processes** (independent programs) or **threads** (sequences of execution within a program). In multitasking, the OS manages the allocation of resources like CPU time, memory, and I/O devices for different processes.


    **Key Characteristics:**

    - **Process-based**: Multitasking involves multiple processes that run concurrently.

    - **Types of Multitasking**: 

      - **Process-based Multitasking** (used for executing multiple independent programs).

      - **Thread-based Multitasking** (more focused on multithreading within a single process).

    - **Context Switching**: The OS switches between processes or threads to give the illusion that all tasks are executing simultaneously.

    - **Requires OS support**: The operating system handles the management of processes and resources.


    #### Example of Multitasking:

    In a multitasking environment, you can run different applications like a browser, an email client, and a word processor simultaneously.


    ```java

    // Running two different programs (processes) in multitasking


    // Process 1: Java program A

    public class ProgramA {

        public static void main(String[] args) {

            // Task A

            System.out.println("Running Program A");

        }

    }


    // Process 2: Java program B

    public class ProgramB {

        public static void main(String[] args) {

            // Task B

            System.out.println("Running Program B");

        }

    }

    ```


    Here, the OS runs `ProgramA` and `ProgramB` as two independent processes, achieving multitasking.


    ---


    ### **2. Multithreading:**


    **Definition:**  

    Multithreading is a specific form of multitasking where multiple threads (smaller units of a process) are executed concurrently within the same process. All threads in a multithreaded program share the same memory and resources, but they run independently.


    **Key Characteristics:**

    - **Thread-based**: Multithreading involves running multiple threads within a single process.

    - **Resource Sharing**: All threads share the same resources (memory, file handles, etc.), making it easier for threads to communicate.

    - **Concurrency within a process**: Multiple threads in a process can perform different tasks concurrently.

    - **Requires thread management**: Java provides classes like `Thread`, `Runnable`, and `ExecutorService` for creating and managing threads.


    #### Example of Multithreading:

    ```java

    // Multithreading in Java using Thread class

    class Task1 extends Thread {

        public void run() {

            System.out.println("Task 1 is running");

        }

    }


    class Task2 extends Thread {

        public void run() {

            System.out.println("Task 2 is running");

        }

    }


    public class MultithreadingExample {

        public static void main(String[] args) {

            Task1 t1 = new Task1();

            Task2 t2 = new Task2();

            

            t1.start();  // Starting Task 1 in a separate thread

            t2.start();  // Starting Task 2 in a separate thread

        }

    }

    ```


    In this example, two threads (`Task1` and `Task2`) are created, and both run concurrently in the same program. This is an example of multithreading.


    ---




    ---


    ### **Multitasking in Java** (via Processes):

    While Java primarily focuses on multithreading, multitasking can still be achieved by running multiple independent programs (processes) using Java's `Runtime` or `ProcessBuilder` classes. However, managing multitasking via Java is typically not as common as with operating system-level multitasking.


    ### **Multithreading in Java:**

    Java provides built-in support for multithreading, where you can create and manage multiple threads using classes like `Thread` and `Runnable`. This allows Java programs to perform tasks concurrently, improving performance for CPU-bound or I/O-bound operations.




    UNIT-4


    PART-A



    1. Classify the purpose of an Event Object?  

    An Event Object in Java is used to carry information about an event. It acts as a data holder, storing details such as the source of the event (e.g., a button or a text field) and any specific data related to the event (e.g., mouse click coordinates, key pressed, etc.). This object is passed to the event handling method to help determine the type of event and perform corresponding actions. In the delegation event model, the event object is passed to the listener's methods, which handle the event.

    2. Discover an Action Event?  

    An ActionEvent is generated when a user interacts with components like buttons, menus, or other interactive elements, causing them to trigger a specific action. For example, when a user clicks a button, an ActionEvent is generated. This event is handled by an ActionListener, and the event object can be used to determine which component was involved in the action. The event can also carry information about the event type, such as the action command.

    Example:

    button.addActionListener(new ActionListener() {

        public void actionPerformed(ActionEvent e) {

            System.out.println("Button clicked!");

        }

    });


    3. Distinguish the relationship between an EventListener interface and Event Adapter class?  

    An EventListener interface in Java defines methods for handling specific types of events. It is implemented by a class to receive event notifications. The EventAdapter class provides a default implementation of the EventListener interface, allowing the developer to override only the necessary methods instead of implementing all methods.

    • EventListener Interface: Defines methods for handling events. Example: ActionListenerMouseListener.
    • Event Adapter: Provides default (empty) implementations for the methods of an EventListener. Example: MouseAdapterKeyAdapter.

    Developers typically use Event Adapters when they only need to implement a few methods from the EventListener interface, simplifying the code.

    4. Discover the three main components of Event handling?  

    The three main components of event handling in Java are:

    1. Event Source: The component that generates the event. Examples include buttons, text fields, or windows.

    2. Event Object: An object that encapsulates the details of the event, such as the source of the event and any relevant data.

    3. Event Listener: An interface that listens for specific types of events and provides methods to handle them. For example, ActionListenerMouseListenerKeyListener.

    5. List the difference between Event handler and Event Listener?  

    • Event Listener: An interface in Java that defines the methods for handling specific types of events. Examples include ActionListenerMouseListener, and KeyListener.

    • Event Handler: The method or the block of code that processes the event when it occurs. In Java, event handlers are usually implemented in event listener methods (e.g., actionPerformed for ActionListener).

    Difference:

    • Event Listener is an interface used to declare the methods that will respond to events, while the Event Handler is the method that implements the logic for responding to events.
    6. Analyze Event in delegation model used in Java?  

    The delegation event model is the foundation of event handling in Java. In this model, the event source (such as a button or text field) generates an event when an action occurs. The event is then passed to an event listener, which is responsible for handling the event.

    In the delegation model:

    1. Event source (e.g., button) generates an event.
    2. The event is passed to the appropriate event listener (e.g., ActionListener).
    3. The listener handles the event by executing an appropriate method (e.g., actionPerformed).

    The delegation model allows separation of concerns, where the source component doesn't need to know what happens after the event, and the listener focuses on the event handling logic.

    7. Examine MouseMotionListener?  

    MouseMotionListener is an interface that listens for mouse motion events, such as mouse movements or dragging. It has two methods:

    • mouseMoved(MouseEvent e): This method is called when the mouse is moved.
    • mouseDragged(MouseEvent e): This method is called when the mouse is dragged with a button pressed.

    Example:

    public class MouseMotionExample implements MouseMotionListener {

        public void mouseMoved(MouseEvent e) {

            System.out.println("Mouse moved at: " + e.getPoint());

        }


        public void mouseDragged(MouseEvent e) {

            System.out.println("Mouse dragged at: " + e.getPoint());

        }

    }


    8. Discover the methods which are used to register KeyListener?  

    To register a KeyListener, you use the addKeyListener() method on the component you want to monitor for key events. The KeyListener interface defines three methods:

    1. keyPressed(KeyEvent e): Called when a key is pressed.
    2. keyReleased(KeyEvent e): Called when a key is released.
    3. keyTyped(KeyEvent e): Called when a key is typed (a character is entered).

    Example of registering a KeyListener:

    public class KeyListenerExample extends JFrame {

        public KeyListenerExample() {

            addKeyListener(new KeyAdapter() {

                public void keyPressed(KeyEvent e) {

                    System.out.println("Key pressed: " + e.getKeyChar());

                }

            });

            setFocusable(true); // Make sure the component can gain focus

        }


        public static void main(String[] args) {

            KeyListenerExample frame = new KeyListenerExample();

            frame.setSize(300, 300);

            frame.setVisible(true);

        }

    }


    9. Examine the event which will be notified if Scrollbar is manipulated?  

    If a Scrollbar is manipulated (e.g., the user adjusts the position of the scrollbar), a AdjustmentEvent is generated. The event is handled by an AdjustmentListener.

    Methods in the AdjustmentListener interface:

    • adjustmentValueChanged(AdjustmentEvent e): This method is called whenever the scrollbar value changes.

    Example:

    Scrollbar scrollbar = new Scrollbar();

    scrollbar.addAdjustmentListener(new AdjustmentListener() {

        public void adjustmentValueChanged(AdjustmentEvent e) {

            System.out.println("Scrollbar value changed: " + e.getValue());

        }

    });


    10. Inspect the events which will be generated if we close an applet’s window?

    When an applet’s window is closed, a WindowEvent is generated. The event can be handled by a WindowListener, specifically the windowClosing() method.

    Methods in the WindowListener interface:

    • windowClosing(WindowEvent e): Called when the user attempts to close the window (e.g., by clicking the close button).
    • windowClosed(WindowEvent e): Called after the window is closed.

    Example:

    window.addWindowListener(new WindowAdapter() {

        public void windowClosing(WindowEvent e) {

            System.out.println("Window is closing");

        }

    });

    UNIT-4

    PART-B


    1. Categorize the kinds of Event Listener.  

    In Java, **Event Listeners** are used to handle various events triggered by user interactions with components. They are categorized based on the type of events they listen for. Below are the common categories of Event Listeners:

    ### **1. Action Event Listeners**
    - **ActionListener**: Handles events triggered by actions such as button clicks or menu selections.
      - **Method**: `actionPerformed(ActionEvent e)`
      
    ### **2. Mouse Event Listeners**
    - **MouseListener**: Handles mouse events like clicks, press, release, and entry/exit from components.
      - **Methods**: 
        - `mouseClicked(MouseEvent e)`
        - `mousePressed(MouseEvent e)`
        - `mouseReleased(MouseEvent e)`
        - `mouseEntered(MouseEvent e)`
        - `mouseExited(MouseEvent e)`
      
    - **MouseMotionListener**: Handles mouse movements and dragging.
      - **Methods**: 
        - `mouseMoved(MouseEvent e)`
        - `mouseDragged(MouseEvent e)`
      
    ### **3. Key Event Listeners**
    - **KeyListener**: Handles keyboard events, such as key presses, releases, and typed characters.
      - **Methods**: 
        - `keyPressed(KeyEvent e)`
        - `keyReleased(KeyEvent e)`
        - `keyTyped(KeyEvent e)`
      
    ### **4. Window Event Listeners**
    - **WindowListener**: Handles window events, such as opening, closing, and activating a window.
      - **Methods**:
        - `windowOpened(WindowEvent e)`
        - `windowClosing(WindowEvent e)`
        - `windowClosed(WindowEvent e)`
        - `windowActivated(WindowEvent e)`
        - `windowDeactivated(WindowEvent e)`
        - `windowIconified(WindowEvent e)`
        - `windowDeiconified(WindowEvent e)`
      
    ### **5. Focus Event Listeners**
    - **FocusListener**: Handles focus events when a component gains or loses focus.
      - **Methods**:
        - `focusGained(FocusEvent e)`
        - `focusLost(FocusEvent e)`
      
    ### **6. Item Event Listeners**
    - **ItemListener**: Handles events generated by items such as checkboxes, radio buttons, and list selections.
      - **Method**: `itemStateChanged(ItemEvent e)`
      
    ### **7. Adjustment Event Listeners**
    - **AdjustmentListener**: Handles events triggered by components like scrollbars and other adjustable components.
      - **Method**: `adjustmentValueChanged(AdjustmentEvent e)`
      
    ### **8. Component Event Listeners**
    - **ComponentListener**: Handles events related to component changes, like resizing or moving.
      - **Methods**:
        - `componentResized(ComponentEvent e)`
        - `componentMoved(ComponentEvent e)`
        - `componentShown(ComponentEvent e)`
        - `componentHidden(ComponentEvent e)`
      
    ### **9. Text Event Listeners**
    - **TextListener**: Handles events related to text input, typically for text fields or text areas.
      - **Method**: `textValueChanged(TextEvent e)`

    ### **10. Change Event Listeners**
    - **ChangeListener**: Handles events generated by objects that change over time, like sliders or spinners.
      - **Method**: `stateChanged(ChangeEvent e)`


    2. Inspect the Event class. When should we use an event class?  

    ### **Inspect the Event Class in Java**

    The **Event class** in Java is part of the **java.awt.event** package, and it is the superclass for all event objects. Event objects are used to encapsulate information about a specific event that occurs in the system (such as a user action like a button click or key press). These objects carry details such as the source of the event (the component that triggered the event) and other relevant event-specific data.

    The **Event class** itself is part of the older AWT (Abstract Window Toolkit) event handling model, but it has largely been replaced by more specific event classes in the **Delegation Event Model** (such as `ActionEvent`, `MouseEvent`, etc.). Despite this, `Event` can still be found in legacy codebases or when working with certain types of event handling in AWT.

    ### **Event Class Overview**
    - **Class Declaration:**
      ```java
      public class Event extends java.util.EventObject {
          // Constructors and methods
      }
      ```
      
    - **Constructors:**
      - `Event(Object source)`: Creates an event object from the source component.
      
    - **Methods:**
      - `getSource()`: Returns the source of the event (usually a GUI component like a button or text field).
      - `toString()`: Returns a string representation of the event.

    ### **When to Use the Event Class**

    In modern Java programming, especially when working with **Swing** or the **Delegation Event Model**, you typically won't use the generic `Event` class directly. Instead, you would use more specific event classes tailored to the type of event you're handling.

    However, there are scenarios when you might encounter the **Event class** or when it may still be useful:

    1. **Legacy Code**
       - The `Event` class was widely used in early AWT event handling before the **Delegation Event Model** was introduced. In legacy systems or when maintaining older codebases, you may still find it in use.
       
    2. **Custom Event Creation**: 
       - You might create your own custom events and use the `Event` class as a superclass for those custom events. In this case, `Event` acts as a foundation for event-based communication between components or parts of an application.
       
    3. **Old AWT Frameworks**: 
       - If you're working specifically with AWT components and event handling (instead of Swing), you may still encounter or use the `Event` class for handling events like clicks, key presses, and mouse movements.



    3. Survey of Delegation Event Model.  

    ### **Survey of Delegation Event Model in Java**

    The **Delegation Event Model** is the modern event handling model used in Java for handling events, and it replaces the older **Event-Driven Model** used in AWT. The Delegation Event Model is more structured, flexible, and scalable for handling events generated by user actions in graphical user interfaces (GUIs).

    In this model, components (like buttons, text fields, etc.) do not directly handle the events that they generate. Instead, they delegate the event handling responsibility to other objects called **event listeners**. These listeners are designed to handle specific types of events.

    ### **Key Concepts of the Delegation Event Model**

    1. **Event Source**: 
       - An event source is the component that generates the event. This could be a button, a mouse, a text field, or any other GUI component.
       - For example, when a user clicks a button, the button is the event source.

    2. **Event Object**:
       - The event object encapsulates all the details about the event that occurred, such as the source of the event and other relevant data.
       - Event objects are passed to listeners when an event is triggered.
       - Examples of event objects include `ActionEvent`, `MouseEvent`, `KeyEvent`, etc.

    3. **Event Listener**:
       - An event listener is an interface that listens for specific events and provides methods to handle these events. Listeners are registered with event sources, and when an event occurs, the corresponding listener method is invoked.
       - For example, an `ActionListener` listens for action events (such as button clicks), and a `MouseListener` listens for mouse-related events (such as clicks and movements).
       - The listener interfaces include methods that define how to handle specific types of events. For example:
         - `actionPerformed(ActionEvent e)` for `ActionListener`.
         - `mouseClicked(MouseEvent e)` for `MouseListener`.

    4. **Event Adapter**:
       - An event adapter is a class that implements an event listener interface and provides default implementations for all methods of that interface. This is useful because it allows developers to only override the methods they are interested in.
       - For example, `MouseAdapter` is an event adapter that provides default empty implementations for all methods in the `MouseListener` interface, so you can override only the methods you need.

    5. **Event Delegation**:
       - The delegation part of the model refers to the fact that the event handling is not done by the event source (the component that generates the event) but by other objects (the listeners) that have been registered to handle the event.

    ### **How the Delegation Event Model Works**

    1. **Step 1: Event Source (Component)**:
       - A component (e.g., a button, text field, etc.) acts as the event source. When the user interacts with the component, it generates an event.

    2. **Step 2: Event Listener**:
       - The event listener is an object that listens for specific events. The event listener is registered with the event source. The listener implements the appropriate interface (like `ActionListener`, `MouseListener`, etc.) and provides the method(s) to handle the event.

    3. **Step 3: Event Object**:
       - When an event occurs, the event source creates an event object that contains all the information about the event (like the source of the event and the type of event).

    4. **Step 4: Event Handling**:
       - The event object is passed to the appropriate method in the event listener (for example, `actionPerformed()` for an `ActionListener`).
       - The event listener processes the event and takes the appropriate action based on the event (e.g., printing a message, changing a UI element, etc.).

    ### **Advantages of the Delegation Event Model**

    - **Separation of Concerns**: 
      - The event source is responsible for generating events, while the event listener handles the event. This separation allows for a cleaner and more modular design.
      
    - **Reusability**:
      - Event listeners can be reused across different event sources. For example, the same `ActionListener` can be used for multiple buttons.

    - **Flexibility**:
      - The event handling mechanism can be changed easily without modifying the source components. You can change how events are handled without altering the components that generate them.
      
    - **Scalability**:
      - In large applications, the delegation model allows for more efficient management of event handling. Multiple listeners can be added to handle different events generated by the same source.

    ### **Example of the Delegation Event Model**

    Here’s a simple example where we have a button and an action listener handling a click event:

    ```java
    import java.awt.*;
    import java.awt.event.*;

    public class DelegationEventExample {
        public static void main(String[] args) {
            // Create a frame
            Frame frame = new Frame("Delegation Event Model Example");

            // Create a button
            Button button = new Button("Click Me");

            // Register an ActionListener with the button (event source)
            button.addActionListener(new ActionListener() {
                @Override
                public void actionPerformed(ActionEvent e) {
                    // Handle the event
                    System.out.println("Button was clicked!");
                }
            });

            // Add the button to the frame
            frame.add(button);

            // Set the layout and size of the frame
            frame.setLayout(new FlowLayout());
            frame.setSize(200, 200);
            frame.setVisible(true);
        }
    }
    ```

    4. Analyze the methods which are used to register the component with the Listener in Java.  

    ### Methods to Register a Component with a Listener in Java

    In Java, to handle events, components must be registered with event listeners. Here are common methods to register listeners:

    1. **addActionListener()**: Registers an `ActionListener` for action events (e.g., button clicks).
       ```java
       button.addActionListener(new ActionListener() {
           @Override
           public void actionPerformed(ActionEvent e) {
               // Handle button click
           }
       });
       ```

    2. **addMouseListener()**: Registers a `MouseListener` for mouse events (e.g., click, enter, exit).
       ```java
       component.addMouseListener(new MouseListener() {
           // Handle mouse events
       });
       ```

    3. **addKeyListener()**: Registers a `KeyListener` for key events (e.g., key press, key release).
       ```java
       textField.addKeyListener(new KeyListener() {
           // Handle key events
       });
       ```

    4. **addWindowListener()**: Registers a `WindowListener` for window events (e.g., opening, closing).
       ```java
       frame.addWindowListener(new WindowListener() {
           // Handle window events
       });
       ```

    5. **addFocusListener()**: Registers a `FocusListener` for focus events.
       ```java
       textField.addFocusListener(new FocusListener() {
           // Handle focus events
       });
       ```


    5. Examine the concept of Java AWT hierarchy.  

    ### Java AWT Hierarchy

    The **Abstract Window Toolkit (AWT)** is a set of classes used for building graphical user interfaces (GUIs) in Java. The AWT hierarchy defines the relationship between various AWT components, containers, and other related classes. Here's a breakdown of the AWT hierarchy:

    ### **1. java.awt.Component**
    - **Root class for all AWT components.**
    - All graphical elements like buttons, text fields, labels, and windows are derived from `Component`.
    - Provides basic functionality like setting position, size, and visibility.

    ### **2. java.awt.Container (extends Component)**
    - **A subclass of `Component` that can hold other components.**
    - Examples: `Panel`, `Frame`, `Dialog`, `Window`.
    - Containers manage the layout and positioning of their child components.

    ### **3. java.awt.Panel (extends Container)**
    - **A simple container used to group components.**
    - Often used for organizing related components within a window.

    ### **4. java.awt.Frame (extends Container)**
    - **Represents a top-level window with a title bar.**
    - Used to create the main application window. Can contain other components or containers.

    ### **5. java.awt.Window (extends Container)**
    - **Represents a window without a title bar.**
    - Commonly used for dialog boxes or popup windows.

    ### **6. java.awt.Button (extends Component)**
    - **Represents a push button.**
    - Used to trigger actions when clicked.

    ### **7. java.awt.Label (extends Component)**
    - **Displays a short text string.**
    - Used for displaying static text, such as instructions or titles.

    ### **8. java.awt.TextField (extends Component)**
    - **Used to allow user input.**
    - Represents a single-line text input field.

    ### **9. java.awt.List (extends Component)**
    - **Represents a list of items.**
    - Allows the user to select one or more items from a list.

    ### **10. java.awt.Checkbox (extends Component)**
    - **Represents a checkbox control.**
    - Used for enabling or disabling an option.

    ### **11. java.awt.Scrollbar (extends Component)**
    - **Represents a scrollbar.**
    - Used for scrolling content in a window or panel.

    ### **12. java.awt.Menu (extends MenuItem)**
    - **Represents a menu component.**
    - Used to create menu items in a GUI.

    ---

    ### **AWT Event Handling**
    - Components in AWT interact with users through events. These events (like mouse clicks, key presses) are handled by attaching listeners to components.
    - Examples of event listeners: `ActionListener`, `MouseListener`, `KeyListener`.


    6. Inspect about the following:  
       (i) Components  
       (ii) Container  

    ### **(i) Components**
    - **Definition**: Components are the basic building blocks of a graphical user interface (GUI) in Java AWT.
    - **Examples**: `Button`, `Label`, `TextField`, `Checkbox`.
    - **Functionality**: Components represent visual elements in a GUI that users can interact with, such as buttons for actions, text fields for input, or labels for displaying information.
    - **Inheritance**: All components are subclasses of `java.awt.Component`.

    ### **(ii) Container**
    - **Definition**: A container is a special type of component that can hold other components (i.e., it can be used to group components together).
    - **Examples**: `Frame`, `Panel`, `Dialog`.
    - **Functionality**: Containers manage the layout and positioning of components within them.
    - **Inheritance**: Containers are subclasses of `java.awt.Container` and inherit from `java.awt.Component`. 



    7. Test for changing a Button from enable to disable after click?  

    import java.awt.*;
    import java.awt.event.*;

    public class ButtonEnableDisableExample {
        public static void main(String[] args) {
            // Create a new Frame
            Frame frame = new Frame("Enable/Disable Button Example");
            
            // Create a Button
            Button button = new Button("Click to Disable");
            
            // Add ActionListener to the button
            button.addActionListener(new ActionListener() {
                @Override
                public void actionPerformed(ActionEvent e) {
                    // Disable the button after click
                    button.setEnabled(false);
                    button.setLabel("Button Disabled");
                }
            });
            
            // Set layout for the frame and add the button
            frame.setLayout(new FlowLayout());
            frame.add(button);
            
            // Set the frame size and make it visible
            frame.setSize(300, 200);
            frame.setVisible(true);
            
            // Close the application when the window is closed
            frame.addWindowListener(new WindowAdapter() {
                @Override
                public void windowClosing(WindowEvent we) {
                    System.exit(0);
                }
            });
        }
    }

    8. Analyze the methods of Component class in Java.  

    The `Component` class in Java is the base class for all AWT (Abstract Window Toolkit) components. It provides various methods to manage and interact with components in a graphical user interface (GUI). Below is an analysis of some key methods of the `Component` class:

    ### 1. **`setSize(int width, int height)`**
       - **Description**: Sets the size of the component (width and height).
       - **Usage**: This method is used to define the dimensions of a component, such as a button or text field.
       ```java
       button.setSize(100, 50); // Sets button size to 100x50 pixels
       ```

    ### 2. **`setLocation(int x, int y)`**
       - **Description**: Sets the location of the component relative to its parent container.
       - **Usage**: This method is used to set the component’s position within its container.
       ```java
       button.setLocation(50, 100); // Sets the position of the button
       ```

    ### 3. **`setVisible(boolean visible)`**
       - **Description**: Makes the component visible or invisible.
       - **Usage**: When `true`, the component is visible; when `false`, the component is hidden.
       ```java
       button.setVisible(true); // Makes the button visible
       ```

    ### 4. **`setEnabled(boolean enabled)`**
       - **Description**: Enables or disables the component.
       - **Usage**: Disabling a component prevents it from receiving events (e.g., a disabled button can't be clicked).
       ```java
       button.setEnabled(false); // Disables the button
       ```

    ### 5. **`setBackground(Color color)`**
       - **Description**: Sets the background color of the component.
       - **Usage**: You can set a component's background color using this method.
       ```java
       button.setBackground(Color.RED); // Sets the background color to red
       ```

    ### 6. **`setForeground(Color color)`**
       - **Description**: Sets the foreground (text) color of the component.
       - **Usage**: This method is used to change the color of the component's text or icon.
       ```java
       button.setForeground(Color.WHITE); // Sets text color to white
       ```

    ### 7. **`getSize()`**
       - **Description**: Returns the size of the component as a `Dimension` object.
       - **Usage**: Retrieves the current width and height of the component.
       ```java
       Dimension size = button.getSize();
       ```

    ### 8. **`getLocation()`**
       - **Description**: Returns the location of the component as a `Point` object.
       - **Usage**: Retrieves the current position of the component relative to its container.
       ```java
       Point location = button.getLocation();
       ```

    ### 9. **`requestFocus()`**
       - **Description**: Requests focus for the component.
       - **Usage**: When a component receives focus, it can start accepting keyboard input. This method is often used for text fields.
       ```java
       textField.requestFocus(); // Requests focus for the text field
       ```

    ### 10. **`add(Component comp)`**
       - **Description**: Adds a component to a container.
       - **Usage**: This method is used by containers (like `Panel`, `Frame`) to add child components.
       ```java
       panel.add(button); // Adds the button to the panel
       ```

    ### 11. **`setFont(Font font)`**
       - **Description**: Sets the font of the component.
       - **Usage**: This method changes the font of a text-based component (e.g., `Label`, `Button`).
       ```java
       button.setFont(new Font("Arial", Font.BOLD, 14)); // Sets the button font
       ```

    ### 12. **`paint(Graphics g)`**
       - **Description**: Paints the component using the provided `Graphics` object.
       - **Usage**: This method is called whenever the component needs to be redrawn (e.g., when it's exposed after being hidden).
       ```java
       public void paint(Graphics g) {
           g.drawString("Hello", 50, 50);
       }
       ```

    9. Divide the types of containers in AWT.  

    In AWT (Abstract Window Toolkit), **containers** are special types of components that can hold other components. They are responsible for managing the layout and positioning of components within them. There are several types of containers in AWT, which can be broadly classified into the following categories:

    ### **1. Top-Level Containers**
    These containers are used to create the main window or the root window of a Java AWT application. They are independent of any other container and can hold other components and containers.

    - **`Frame`**: A top-level window with a title bar, borders, and can hold various components like buttons, text fields, etc. It is the main window of a desktop application.
      ```java
      Frame frame = new Frame("Main Window");
      ```

    - **`Dialog`**: A pop-up window that typically contains a message or controls for user input. It can be modal or non-modal.
      ```java
      Dialog dialog = new Dialog(frame, "Dialog", true);  // true for modal
      ```

    - **`Window`**: Represents an independent, top-level window without a title bar, typically used for pop-up or auxiliary windows.
      ```java
      Window window = new Window(frame);
      ```

    ### **2. Container for Grouping Components**
    These containers are used for grouping components within a window (or another container), often used for organizing and managing related components.

    - **`Panel`**: A simple container that is used to group components together inside a window or another container. It has no border and is often used in conjunction with layout managers.
      ```java
      Panel panel = new Panel();
      ```

    - **`Applet`**: A container used in applet-based Java applications. Applets are typically used for embedding small interactive applications within a web page.
      ```java
      Applet applet = new Applet();
      ```

    ### **3. Special Containers for Layout Management**
    These containers are designed to help manage the layout and positioning of components automatically.

    - **`ScrollPane`**: A container that provides scroll bars when the content inside it exceeds the visible area. It is used to wrap a component that may require scrolling.
      ```java
      ScrollPane scrollPane = new ScrollPane();
      ```

    - **`MenuBar`**: A container that holds menus and is typically placed at the top of a `Frame`. It organizes menus into a bar at the top of the window.
      ```java
      MenuBar menuBar = new MenuBar();
      ```

    ### **4. Layout Containers**
    These are containers specifically designed to manage the layout of components inside them. They use layout managers to automatically arrange components.

    - **`Window`** (when used with layout managers): A container that, when used with a layout manager, allows complex and customizable arrangements of components.
    - **`Panel`** (when used with layout managers): A panel can use different layout managers to arrange the components it holds.


    Each of these containers serves different purposes in organizing and displaying components, making it easier to design complex user interfaces in AWT.


    10. Discover a Java program for KeyListener interface.  

    import java.awt.*;
    import java.awt.event.*;

    public class KeyListenerExample extends Frame implements KeyListener {
        
        // Constructor to setup the GUI
        public KeyListenerExample() {
            // Set the title and layout for the frame
            setTitle("KeyListener Example");
            setLayout(new FlowLayout());

            // Add KeyListener to the frame to capture key events
            addKeyListener(this);

            // Set the frame size and make it visible
            setSize(300, 200);
            setVisible(true);

            // Close the application when the window is closed
            addWindowListener(new WindowAdapter() {
                public void windowClosing(WindowEvent we) {
                    System.exit(0);
                }
            });
        }

        // Implement the keyPressed method from KeyListener interface
        public void keyPressed(KeyEvent ke) {
            System.out.println("Key Pressed: " + ke.getKeyChar() + " (" + ke.getKeyCode() + ")");
        }

        // Implement the keyReleased method from KeyListener interface
        public void keyReleased(KeyEvent ke) {
            System.out.println("Key Released: " + ke.getKeyChar() + " (" + ke.getKeyCode() + ")");
        }

        // Implement the keyTyped method from KeyListener interface
        public void keyTyped(KeyEvent ke) {
            System.out.println("Key Typed: " + ke.getKeyChar());
        }

        public static void main(String[] args) {
            // Create an instance of the frame to start the program
            new KeyListenerExample();
        }
    }
      

    UNIT-4

    PART-C



    1. **Analyze event handling in Java.**

    ### **Event Handling in Java:**

    Event handling in Java is a mechanism that enables the program to respond to user interactions (such as mouse clicks, keyboard inputs, etc.). It is an essential feature in GUI-based programming and is used in Java applications that involve interaction with the user. The **event-driven programming** model is followed, where the flow of the program is determined by events such as a button click or a keypress rather than the program’s flow of execution. 

    In Java, the AWT (Abstract Window Toolkit) and Swing libraries are used for handling events. Event handling in Java is done using **event listeners** that listen to specific events and execute code in response to these events.

    ### **Components of Event Handling:**

    1. **Event Source**: The object that generates an event is known as the event source. For example, a button or a text field can generate events.
       
       Example:
       ```java
       Button button = new Button("Click me");
       ```

    2. **Event Listener**: The event listener is responsible for handling the event when it occurs. A listener is an object that implements a specific event-handling interface and is registered with the event source.

       Example:
       ```java
       button.addActionListener(new ActionListener() {
           public void actionPerformed(ActionEvent e) {
               System.out.println("Button clicked!");
           }
       });
       ```

    3. **Event Object**: The event object contains the information about the event. It is passed as an argument to the methods of the event listener and contains details such as the source of the event, type of the event, etc.

       Example:
       ```java
       public void actionPerformed(ActionEvent e) {
           System.out.println("Event source: " + e.getSource());
       }
       ```

    ### **Event Handling Process:**

    1. **Event Generation**: The user interacts with a component (e.g., clicking a button or typing in a text field). This generates an event, which is sent to the event source.
       
    2. **Event Notification**: The event is sent to the event listener associated with the component.

    3. **Event Handling**: The event listener receives the event and processes it using the defined methods of the corresponding event interface. These methods perform the required actions based on the event.

    ### **Steps in Event Handling:**

    1. **Creating the Event Source**: An event source (such as a button, text field, etc.) is created.

    2. **Attaching Event Listeners**: The event source is associated with a specific listener that implements the appropriate interface. For example, an `ActionListener` for handling button clicks or a `KeyListener` for handling keyboard events.

    3. **Handling Events**: The listener receives the event and executes the appropriate method (like `actionPerformed()`, `keyPressed()`, etc.) based on the event.

    ### **Types of Event Listeners in Java:**

    1. **ActionListener**: Handles action events like button clicks.
       
       Example:
       ```java
       button.addActionListener(new ActionListener() {
           public void actionPerformed(ActionEvent e) {
               System.out.println("Button clicked!");
           }
       });
       ```

    2. **MouseListener**: Handles mouse events like clicks, enters, exits, etc.
       
       Example:
       ```java
       button.addMouseListener(new MouseListener() {
           public void mouseClicked(MouseEvent e) {
               System.out.println("Mouse clicked");
           }
           // Other methods omitted for brevity
       });
       ```

    3. **KeyListener**: Handles keyboard events like key presses and key releases.

       Example:
       ```java
       textField.addKeyListener(new KeyListener() {
           public void keyPressed(KeyEvent e) {
               System.out.println("Key pressed: " + e.getKeyChar());
           }
           // Other methods omitted for brevity
       });
       ```

    4. **WindowListener**: Handles window events like closing or opening a window.

       Example:
       ```java
       frame.addWindowListener(new WindowAdapter() {
           public void windowClosing(WindowEvent e) {
               System.exit(0);
           }
       });
       ```

    ### **Event-Driven Programming Model:**

    In Java, event-driven programming follows the **Delegation Event Model** where:
    - The event source **delegates** the responsibility of event handling to the event listener.
    - The listener is typically an external class or an anonymous inner class that listens for events on the source component.

    This approach decouples event generation from event handling, providing more flexibility in handling different types of events.

    ### **Example of Event Handling:**

    Here is a simple example demonstrating event handling in Java:

    ```java
    import java.awt.*;
    import java.awt.event.*;

    public class EventHandlingExample extends Frame {
        Button button;

        public EventHandlingExample() {
            // Create a button and set properties
            button = new Button("Click Me");
            button.setBounds(100, 100, 100, 50);

            // Register the button with an ActionListener
            button.addActionListener(new ActionListener() {
                public void actionPerformed(ActionEvent e) {
                    System.out.println("Button clicked");
                }
            });

            // Add the button to the frame
            add(button);

            // Set properties for the frame
            setSize(300, 300);
            setLayout(null);
            setVisible(true);
        }

        public static void main(String[] args) {
            new EventHandlingExample();
        }
    }
    ```

    2. **Examine event handling by an outer class. Demonstrate with a Java program.**

    ### **Event Handling by an Outer Class**

    In Java, event handling can be implemented by using an **outer class** as the event listener. In this approach, a separate class is created to handle the events generated by a component. The outer class implements the event listener interface, and the event source registers this outer class as its listener.

    This method is useful for maintaining modularity, as the event handling logic is kept separate from the main program logic.

    ---

    ### **Steps for Event Handling by an Outer Class**
    1. **Create the Event Source**: Define the GUI component that generates the event (e.g., a button).
    2. **Create the Event Listener (Outer Class)**: Implement the required event listener interface in a separate class.
    3. **Register the Event Listener**: Link the event source to the outer class by registering the listener using the appropriate method.

    ---

    ### **Example Program:**

    ```java
    import java.awt.*;  
    import java.awt.event.*;  

    // Outer class implementing ActionListener
    class ButtonClickHandler implements ActionListener {
        @Override
        public void actionPerformed(ActionEvent e) {
            System.out.println("Button clicked! Event handled by outer class.");
        }
    }

    // Main class
    public class OuterClassEventHandling extends Frame {
        Button button;

        public OuterClassEventHandling() {
            // Create a button and set its properties
            button = new Button("Click Me");
            button.setBounds(100, 100, 80, 40);

            // Register the outer class as the event listener
            button.addActionListener(new ButtonClickHandler());

            // Add button to the frame
            add(button);

            // Set frame properties
            setSize(300, 200);
            setLayout(null);
            setVisible(true);

            // Close the frame when clicked
            addWindowListener(new WindowAdapter() {
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
                }
            });
        }

        public static void main(String[] args) {
            new OuterClassEventHandling();
        }
    }
    ```

    ---

    ### **Explanation of the Code:**
    1. **Event Source**: The `Button` is the event source in this example.
       - It generates an `ActionEvent` when clicked.
       
    2. **Outer Class (Event Listener)**: 
       - The class `ButtonClickHandler` implements the `ActionListener` interface.
       - It overrides the `actionPerformed()` method to define the logic that runs when the button is clicked.

    3. **Event Registration**: 
       - The `addActionListener()` method is used to link the button to the `ButtonClickHandler` class.

    4. **Event Handling**: 
       - When the button is clicked, the `actionPerformed()` method of `ButtonClickHandler` is triggered, printing a message to the console.

    ---

    ### **Advantages of Using an Outer Class for Event Handling**
    1. **Modularity**: The event handling code is separate from the main GUI logic, making the program easier to manage and read.
    2. **Reusability**: The same outer class can handle events for multiple components.
    3. **Clarity**: Having separate classes for handling events improves code clarity, especially in large projects.


    3. **Inspect MouseListener Interface and explain with appropriate methods.**

    ### **MouseListener Interface in Java**

    The `MouseListener` interface in Java is part of the `java.awt.event` package and is used to handle mouse events on a component. It allows you to respond to various mouse interactions, such as clicks, presses, releases, entering, and exiting a component.

    ---

    ### **Methods of MouseListener Interface**
    The `MouseListener` interface defines five methods, all of which must be implemented if the interface is used directly. These methods are invoked when the respective mouse actions occur.

    1. **`void mouseClicked(MouseEvent e)`**  
       - Invoked when the mouse is clicked (pressed and released) on a component.  
       - Example Use: Detecting single or double clicks.

    2. **`void mousePressed(MouseEvent e)`**  
       - Invoked when a mouse button is pressed on a component.  
       - Example Use: Detecting the start of a drag operation.

    3. **`void mouseReleased(MouseEvent e)`**  
       - Invoked when a mouse button is released after being pressed on a component.  
       - Example Use: Completing a drag operation.

    4. **`void mouseEntered(MouseEvent e)`**  
       - Invoked when the mouse enters the bounds of a component.  
       - Example Use: Highlighting a button or changing the cursor.

    5. **`void mouseExited(MouseEvent e)`**  
       - Invoked when the mouse exits the bounds of a component.  
       - Example Use: Removing highlighting or resetting the cursor.

    ---

    ### **Example Program:**

    ```java
    import java.awt.*;  
    import java.awt.event.*;  

    public class MouseListenerExample extends Frame implements MouseListener {
        Label label;

        public MouseListenerExample() {
            // Set up frame
            setSize(400, 300);
            setLayout(null);
            setTitle("MouseListener Example");
            
            // Create a label
            label = new Label();
            label.setBounds(50, 100, 300, 50);
            label.setAlignment(Label.CENTER);
            label.setText("Perform a Mouse Action");
            add(label);

            // Add MouseListener to the frame
            addMouseListener(this);

            // Close the frame when clicked
            addWindowListener(new WindowAdapter() {
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
                }
            });

            setVisible(true);
        }

        // Implement MouseListener methods
        @Override
        public void mouseClicked(MouseEvent e) {
            label.setText("Mouse Clicked at X: " + e.getX() + " Y: " + e.getY());
        }

        @Override
        public void mousePressed(MouseEvent e) {
            label.setText("Mouse Pressed");
        }

        @Override
        public void mouseReleased(MouseEvent e) {
            label.setText("Mouse Released");
        }

        @Override
        public void mouseEntered(MouseEvent e) {
            label.setText("Mouse Entered the Frame");
        }

        @Override
        public void mouseExited(MouseEvent e) {
            label.setText("Mouse Exited the Frame");
        }

        public static void main(String[] args) {
            new MouseListenerExample();
        }
    }
    ```

    --.


    4. **Survey the concepts of Delegation Event Model.**
    ### **Concepts of Delegation Event Model**

    The **Delegation Event Model** in Java is the foundation of event handling in AWT and Swing. It allows an event to be generated by a source component and delegated to a specific object (listener) that handles the event. This model is efficient and helps in separating the GUI design from event-handling logic.

    ---

    ### **Core Concepts of the Delegation Event Model**

    1. **Event Source**:
       - The object (e.g., a button, text field) that generates an event.
       - It maintains a list of event listeners and notifies them when an event occurs.

    2. **Event Listener**:
       - The object that listens to and handles events generated by the source.
       - It must implement the appropriate listener interface (e.g., `ActionListener`, `MouseListener`).

    3. **Event Object**:
       - Encapsulates details of the event, such as its type, source, and any additional information (e.g., coordinates for a mouse event).
       - Example: `ActionEvent`, `MouseEvent`.

    4. **Registration**:
       - The listener is registered with the source using methods like `addActionListener()` or `addMouseListener()`.
       - This registration binds the listener to the source.

    ---

    ### **How It Works**
    1. **Event Occurs**: An event, such as a button click or mouse movement, is triggered by the user.
    2. **Event Object Created**: The event source creates an event object containing details of the event.
    3. **Listener Notification**: The source notifies all registered listeners by calling their respective handler methods (e.g., `actionPerformed()`).

    ---

    ### **Advantages of Delegation Event Model**
    1. **Separation of Concerns**:
       - The event handling logic is separated from the event source, leading to cleaner and modular code.
    2. **Scalability**:
       - Multiple listeners can be attached to the same event source.
    3. **Flexibility**:
       - Different components can share the same listener logic if needed.

    ---

    ### **Example Program**

    ```java
    import java.awt.*;  
    import java.awt.event.*;  

    public class DelegationEventModelExample extends Frame implements ActionListener {
        Button button;

        public DelegationEventModelExample() {
            // Create a button
            button = new Button("Click Me");
            button.setBounds(100, 100, 80, 30);

            // Register the event listener
            button.addActionListener(this);

            // Add button to the frame
            add(button);

            // Frame properties
            setSize(300, 200);
            setLayout(null);
            setVisible(true);

            // Close the frame
            addWindowListener(new WindowAdapter() {
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
                }
            });
        }

        @Override
        public void actionPerformed(ActionEvent e) {
            System.out.println("Button clicked! Event handled through Delegation Event Model.");
        }

        public static void main(String[] args) {
            new DelegationEventModelExample();
        }
    }





    5. **Inspect inner classes in Java.**

    ### **Concepts of Delegation Event Model**

    The **Delegation Event Model** in Java is the foundation of event handling in AWT and Swing. It allows an event to be generated by a source component and delegated to a specific object (listener) that handles the event. This model is efficient and helps in separating the GUI design from event-handling logic.

    ---

    ### **Core Concepts of the Delegation Event Model**

    1. **Event Source**:
       - The object (e.g., a button, text field) that generates an event.
       - It maintains a list of event listeners and notifies them when an event occurs.

    2. **Event Listener**:
       - The object that listens to and handles events generated by the source.
       - It must implement the appropriate listener interface (e.g., `ActionListener`, `MouseListener`).

    3. **Event Object**:
       - Encapsulates details of the event, such as its type, source, and any additional information (e.g., coordinates for a mouse event).
       - Example: `ActionEvent`, `MouseEvent`.

    4. **Registration**:
       - The listener is registered with the source using methods like `addActionListener()` or `addMouseListener()`.
       - This registration binds the listener to the source.

    ---

    ### **How It Works**
    1. **Event Occurs**: An event, such as a button click or mouse movement, is triggered by the user.
    2. **Event Object Created**: The event source creates an event object containing details of the event.
    3. **Listener Notification**: The source notifies all registered listeners by calling their respective handler methods (e.g., `actionPerformed()`).

    ---

    ### **Advantages of Delegation Event Model**
    1. **Separation of Concerns**:
       - The event handling logic is separated from the event source, leading to cleaner and modular code.
    2. **Scalability**:
       - Multiple listeners can be attached to the same event source.
    3. **Flexibility**:
       - Different components can share the same listener logic if needed.

    ---

    ### **Example Program**

    ```java
    import java.awt.*;  
    import java.awt.event.*;  

    public class DelegationEventModelExample extends Frame implements ActionListener {
        Button button;

        public DelegationEventModelExample() {
            // Create a button
            button = new Button("Click Me");
            button.setBounds(100, 100, 80, 30);

            // Register the event listener
            button.addActionListener(this);

            // Add button to the frame
            add(button);

            // Frame properties
            setSize(300, 200);
            setLayout(null);
            setVisible(true);

            // Close the frame
            addWindowListener(new WindowAdapter() {
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
                }
            });
        }

        @Override
        public void actionPerformed(ActionEvent e) {
            System.out.println("Button clicked! Event handled through Delegation Event Model.");
        }

        public static void main(String[] args) {
            new DelegationEventModelExample();
        }
    }
    ```

    ---

    ### **Explanation**
    1. **Event Source**: 
       - The `button` acts as the event source and generates an `ActionEvent`.
    2. **Event Listener**: 
       - The `DelegationEventModelExample` class acts as the listener by implementing `ActionListener`.
    3. **Event Object**: 
       - The `ActionEvent` object encapsulates details of the button click.
    4. **Registration**:
       - The listener is registered using `button.addActionListener(this)`.


    6. **Analyze AWT components in Java with examples.**

    ### **Analysis of AWT Components in Java**

    The **Abstract Window Toolkit (AWT)** in Java is a part of the `java.awt` package that provides platform-independent GUI components. AWT components are lightweight and work directly with the native operating system's graphical interface.

    ---

    ### **Key AWT Components**

    1. **Container Components**:
       - Containers can hold and manage other AWT components.
       - Examples: 
         - `Frame`: Top-level window with a title and border.
         - `Panel`: Generic container used to group components.
         - `Dialog`: A pop-up window that takes user input.

    2. **Component Classes**:
       - Fundamental elements used to build GUIs.
       - Examples:
         - **Button**: A clickable button (`Button` class).
         - **Label**: Displays a single line of read-only text (`Label` class).
         - **TextField**: Single-line editable text input (`TextField` class).
         - **TextArea**: Multi-line editable text input (`TextArea` class).
         - **Checkbox**: A selectable box (`Checkbox` class).
         - **Choice**: Dropdown menu (`Choice` class).
         - **List**: A scrollable list of items (`List` class).
         - **Scrollbar**: A vertical or horizontal scrollbar (`Scrollbar` class).

    3. **Layout Managers**:
       - Automatically arrange components inside a container.
       - Examples: 
         - `FlowLayout`: Places components in a row, wrapping to the next row.
         - `BorderLayout`: Divides the container into five regions (North, South, East, West, Center).
         - `GridLayout`: Arranges components in a grid format.

    ---

    ### **Example Program Using AWT Components**

    ```java
    import java.awt.*;  

    public class AWTComponentsExample {
        public AWTComponentsExample() {
            // Create Frame
            Frame frame = new Frame("AWT Components Example");

            // Create components
            Label label = new Label("Enter your name: ");
            TextField textField = new TextField();
            Button button = new Button("Submit");
            Checkbox checkbox = new Checkbox("Subscribe to Newsletter");
            Choice choice = new Choice();
            choice.add("Option 1");
            choice.add("Option 2");
            choice.add("Option 3");

            // Set Layout
            frame.setLayout(new FlowLayout());

            // Add components to frame
            frame.add(label);
            frame.add(textField);
            frame.add(button);
            frame.add(checkbox);
            frame.add(choice);

            // Frame properties
            frame.setSize(400, 200);
            frame.setVisible(true);

            // Close the frame on click
            frame.addWindowListener(new WindowAdapter() {
                public void windowClosing(WindowEvent e) {
                    frame.dispose();
                }
            });
        }

        public static void main(String[] args) {
            new AWTComponentsExample();
        }
    }
    ```

    ---

    ### **Explanation of the Example**
    1. **Container Used**:
       - The `Frame` container is used as the main window.
    2. **Components Added**:
       - A `Label`, `TextField`, `Button`, `Checkbox`, and `Choice` (dropdown) are added.
    3. **Layout Manager**:
       - `FlowLayout` arranges components in a single row, wrapping them if necessary.
    4. **Event Handling**:
       - The program includes a `WindowAdapter` to close the window when the "X" button is clicked.

    ---

    ### **Advantages of AWT**
    1. **Platform Independence**:
       - Provides a consistent API across platforms.
    2. **Native Look and Feel**:
       - Components look and behave like native OS widgets.

    ### **Limitations of AWT**
    1. **Heavyweight Components**:
       - Relies on the underlying OS, which can lead to inconsistencies.
    2. **Limited Customization**:
       - Lesser flexibility compared to Swing or JavaFX.

    ---



    7. **Discover the methods found in KeyListener interface.**


    ### **Methods in the KeyListener Interface**

    The **KeyListener** interface in Java is used to receive keyboard events. It is part of the `java.awt.event` package and provides three abstract methods that must be implemented when handling key events.

    ---

    ### **Methods**

    1. **`keyPressed(KeyEvent e)`**
       - **Description**: Called when a key is pressed.
       - **Use Case**: Detecting when a key is held down.
       - **Example**: Trigger an action when the "Enter" key is pressed.

    2. **`keyReleased(KeyEvent e)`**
       - **Description**: Called when a key is released.
       - **Use Case**: Detecting when a user stops pressing a key.
       - **Example**: Stop a continuous action, like halting character movement in a game.

    3. **`keyTyped(KeyEvent e)`**
       - **Description**: Called when a key is typed (pressed and released).
       - **Use Case**: Detecting character input.
       - **Example**: Capture typed text in a text area or field.

    ---

    ### **Key Points**
    - These methods are triggered based on **keyboard actions**.
    - The `KeyEvent` object passed as a parameter provides details about the key event, such as:
      - **Key Code**: The numeric code for the pressed key.
      - **Modifiers**: Indicates if special keys like `Shift` or `Ctrl` are held.

    ---

    ### **Example Program Using KeyListener**

    ```java
    import java.awt.*;  
    import java.awt.event.*;  

    public class KeyListenerExample extends Frame implements KeyListener {  
        Label label;  
        TextArea textArea;  

        public KeyListenerExample() {  
            // Create a label
            label = new Label();  
            label.setBounds(20, 50, 200, 20);  
            
            // Create a text area
            textArea = new TextArea();  
            textArea.setBounds(20, 80, 300, 150);  
            textArea.addKeyListener(this); // Register KeyListener
            
            // Add components to frame
            add(label);  
            add(textArea);  
            
            // Frame properties
            setSize(400, 300);  
            setLayout(null);  
            setVisible(true);  
            
            // Close window
            addWindowListener(new WindowAdapter() {
                public void windowClosing(WindowEvent e) {
                    dispose();
                }
            });
        }  

        @Override
        public void keyPressed(KeyEvent e) {  
            label.setText("Key Pressed: " + e.getKeyChar());  
        }  

        @Override
        public void keyReleased(KeyEvent e) {  
            label.setText("Key Released: " + e.getKeyChar());  
        }  

        @Override
        public void keyTyped(KeyEvent e) {  
            label.setText("Key Typed: " + e.getKeyChar());  
        }  

        public static void main(String[] args) {  
            new KeyListenerExample();  
        }  
    }
    ```

    UNIT-5

    PART-A


    1. **Assess the term Java Networking.**  

    Java Networking refers to the capability of Java to connect and communicate with other computers over a network using classes and methods from the java.net package. It supports functionalities like sending and receiving data over the internet using protocols like TCP/IP and UDP.

    2. **Justify the difference between local Applet and Remote Applet.**  

  • Local Applet:
    Loaded from the local file system. It does not require network access and runs directly from the user's computer.
  • Remote Applet:
    Loaded from a remote web server. It requires network access and is often embedded in a webpage.


  • 3. **Assess the types of Applets.**

    1. Standalone Applet: Runs independently of a browser using an applet viewer.
    2. Web-based Applet: Runs within a web browser, often embedded in HTML files.
    4. **Assess the term socket.**
    A socket is an endpoint for communication between two machines over a network. It is used in socket programming to establish a connection between a client and a server for data exchange. 

    5. **Justify that do we need Socket Programming.**  

    Socket programming is essential for enabling communication between devices over a network. It allows:

    • Real-time data exchange.
    • Building networked applications like chat systems, file transfer services, and online games.
    6. **Prioritize the use of Applet.**  

    Applets are used for creating dynamic and interactive web applications. They allow embedding Java programs into web pages for functionalities like animations, games, or data visualization.

    7. **Conclude the advantages of Applet.**  
    1. Platform-independent and runs on any Java-supported browser.
    2. Secure as it runs in a sandbox environment.
    3. Easy to integrate with web pages for interactive features.
    8. **Determine the applet methods.**  

    1. init(): Called once during the applet’s initialization.
    2. start(): Called to start or resume execution.
    3. stop(): Called to pause execution.
    4. destroy(): Called to release resources before termination.
    5. paint(Graphics g): Called to draw graphics on the applet.
    9. **Evaluate the term Protocol.**  
    A protocol is a set of rules that govern how data is transmitted over a network. Examples include HTTP, FTP, TCP/IP, and SMTP, ensuring reliable communication between devices.

    10. **Assess about TCP/IP.**  
    TCP/IP (Transmission Control Protocol/Internet Protocol) is a suite of communication protocols used to interconnect network devices on the internet.
    • TCP ensures reliable data transmission.
    • IP is responsible for addressing and routing packets to their destinations.

    UNIT-5
    PART-B


    1. **Estimate the Java Socket Programming with example.**  

    ### **Java Socket Programming**  

    **Definition**:  
    Java Socket Programming enables communication between two machines over a network. Sockets are endpoints that facilitate data exchange, typically in a client-server architecture.  

    ---

    ### **Example**  

    #### **Server Program**  
    ```java
    import java.net.*;  
    import java.io.*;  

    public class ServerExample {  
        public static void main(String[] args) throws IOException {  
            ServerSocket server = new ServerSocket(5000);  
            System.out.println("Server is waiting for a client...");  
            Socket socket = server.accept();  
            System.out.println("Client connected.");  
            server.close();  
        }  
    }
    ```

    #### **Client Program**  
    ```java
    import java.net.*;  

    public class ClientExample {  
        public static void main(String[] args) throws IOException {  
            Socket socket = new Socket("localhost", 5000);  
            System.out.println("Connected to the server.");  
            socket.close();  
        }  
    }
    ```

    ---

    ### **Key Points**  
    1. The server listens on port 5000 using `ServerSocket`.  
    2. The client connects to the server using `Socket`.  
    3. Simple programs demonstrate the basic connection without additional data exchange.  

    **Output**:  
    - **Server Console**: "Server is waiting for a client... Client connected."  
    - **Client Console**: "Connected to the server."

    2. **Evaluate a program for TCP/IP server socket.**  

    ### **TCP/IP Server Socket Program Example**

    **Objective**:  
    In this program, a TCP server socket listens for client connections on a specific port, accepts connections, receives a message from the client, and then sends a response.

    ---

    ### **Server Program (TCP/IP Server Socket)**  

    ```java
    import java.io.*;  
    import java.net.*;  

    public class TCPServer {  
        public static void main(String[] args) {  
            try {  
                // Create a server socket on port 5000
                ServerSocket serverSocket = new ServerSocket(5000);  
                System.out.println("Server is waiting for a client connection...");  
                
                // Accept a client connection
                Socket clientSocket = serverSocket.accept();  
                System.out.println("Client connected.");  
                
                // Create input and output streams for communication
                DataInputStream input = new DataInputStream(clientSocket.getInputStream());  
                DataOutputStream output = new DataOutputStream(clientSocket.getOutputStream());  
                
                // Receive a message from the client
                String clientMessage = input.readUTF();  
                System.out.println("Client says: " + clientMessage);  
                
                // Send a response to the client
                output.writeUTF("Message received: " + clientMessage);  
                
                // Close connections
                input.close();  
                output.close();  
                clientSocket.close();  
                serverSocket.close();  
            } catch (IOException e) {  
                e.printStackTrace();  
            }  
        }  
    }
    ```

    ---

    ### **Client Program (TCP/IP Client Socket)**  

    ```java
    import java.io.*;  
    import java.net.*;  

    public class TCPClient {  
        public static void main(String[] args) {  
            try {  
                // Connect to the server on localhost and port 5000
                Socket socket = new Socket("localhost", 5000);  
                System.out.println("Connected to the server.");  
                
                // Create input and output streams for communication
                DataInputStream input = new DataInputStream(socket.getInputStream());  
                DataOutputStream output = new DataOutputStream(socket.getOutputStream());  
                
                // Send a message to the server
                String message = "Hello Server, this is the Client!";  
                output.writeUTF(message);  
                System.out.println("Client says: " + message);  
                
                // Receive the server's response
                String serverMessage = input.readUTF();  
                System.out.println("Server says: " + serverMessage);  
                
                // Close connections
                input.close();  
                output.close();  
                socket.close();  
            } catch (IOException e) {  
                e.printStackTrace();  
            }  
        }  
    }
    ```

    ---

    ### **Explanation**  
    - **Server Side**:  
       - A `ServerSocket` listens on port 5000.  
       - It accepts a connection from a client using `serverSocket.accept()`.  
       - Data is exchanged through `DataInputStream` and `DataOutputStream` streams. The server receives a message from the client and sends a response.

    - **Client Side**:  
       - The client creates a `Socket` object to connect to the server's address (localhost) and port (5000).  
       - The client sends a message to the server using `writeUTF()` and receives a response using `readUTF()`.

    ---

    ### **Output**  
    1. **Server Console**:  
       ```
       Server is waiting for a client connection...
       Client connected.
       Client says: Hello Server, this is the Client!
       ```
    2. **Client Console**:  
       ```
       Connected to the server.
       Client says: Hello Server, this is the Client!
       Server says: Message received: Hello Server, this is the Client!
       ```

    3. **Explain the Life Cycle of Applet.**  

    ### **Life Cycle of an Applet in Java (4 Marks)**

    An **applet** is a small Java program that runs in a web browser. The applet goes through a specific life cycle managed by the browser, controlled by five main methods:

    1. **init()**:  
       - Called once when the applet is first loaded.
       - Used for initialization, such as setting up resources.
       - Example:  
         ```java
         public void init() {
             setBackground(Color.cyan);  // Set background color
         }
         ```

    2. **start()**:  
       - Called after `init()` or whenever the applet is made visible again.
       - Used to start tasks like animations.
       - Example:  
         ```java
         public void start() {
             System.out.println("Applet started.");
         }
         ```

    3. **paint()**:  
       - Called whenever the applet needs to be redrawn (e.g., window resize).
       - Used for rendering content on the applet's window.
       - Example:  
         ```java
         public void paint(Graphics g) {
             g.drawString("Hello Applet", 50, 50);  // Draw text
         }
         ```

    4. **stop()**:  
       - Called when the applet is no longer visible (e.g., user navigates away).
       - Used to stop tasks like animations or threads.
       - Example:  
         ```java
         public void stop() {
             System.out.println("Applet stopped.");
         }
         ```

    5. **destroy()**:  
       - Called when the applet is unloaded from memory.
       - Used for cleanup, releasing resources.
       - Example:  
         ```java
         public void destroy() {
             System.out.println("Applet destroyed.");
         }
         ```


    5. **Assess the 4 life cycle methods of `java.applet.Applet`.**  





    6. **Interpret the types of Applets in Java.**  


    In Java, applets are classified into three types based on how they are implemented:

    1. **Standalone Applet**:
       - A **standalone applet** is a simple applet that runs independently in an applet viewer or embedded in a web page. It does not rely on other applets or classes for functionality.
       - Example: Applet that displays text or images when loaded.

    2. **Nested Applet**:
       - A **nested applet** is an applet that is embedded within another applet. It is commonly used when one applet needs to interact with another for more complex functionality.
       - Example: A parent applet controlling several child applets.

    3. **JavaBean Applet**:
       - A **JavaBean applet** is a special kind of applet that follows JavaBean conventions, such as providing getter and setter methods. These applets are reusable components that can be used in different Java applications or applets.
       - Example: A reusable applet component for displaying images or handling forms.



     
    8. **Explain Java Networking Terminologies in detail.**  

    9. **Estimate about the lifecycle methods for Applet.**  
    ### **Lifecycle Methods for Applet (4 Marks)**

    In Java, an applet goes through a specific lifecycle controlled by the browser or applet viewer. The lifecycle methods are invoked in a particular sequence, starting when the applet is loaded and ending when it is destroyed. These methods are part of the `java.applet.Applet` class.

    Here are the key lifecycle methods:

    1. **`init()`**:  
       - Called once when the applet is first loaded.
       - Used to initialize the applet, such as setting up resources or default settings.
       - Example:
         ```java
         public void init() {
             // Initialization code
         }
         ```

    2. **`start()`**:  
       - Called after `init()` and every time the applet is made visible again (e.g., when the user navigates back to the page).
       - Used to start tasks such as animations or threads.
       - Example:
         ```java
         public void start() {
             // Start tasks like animations
         }
         ```

    3. **`paint()`**:  
       - Called whenever the applet needs to be redrawn (e.g., when the applet is resized or refreshed).
       - Used to render or update the applet’s visual content.
       - Example:
         ```java
         public void paint(Graphics g) {
             g.drawString("Hello, Applet!", 50, 50);
         }
         ```

    4. **`stop()`**:  
       - Called when the applet is no longer visible (e.g., when the user navigates away from the page).
       - Used to stop tasks like animations or release resources.
       - Example:
         ```java
         public void stop() {
             // Stop tasks
         }
         ```

    5. **`destroy()`**:  
       - Called when the applet is unloaded or the browser is closed.
       - Used for cleanup, such as releasing system resources.
       - Example:
         ```java
         public void destroy() {
             // Clean-up code
         }
         ```


    10. **Evaluate the ways by which we can initialize the Socket object.**  

    *

    In Java, a `Socket` object can be initialized in the following ways:

    1. **Using the Constructor with Host and Port**:
       - This method creates a socket that connects to a specific host (IP address or domain name) and port number.
       - Syntax:
         ```java
         Socket socket = new Socket("hostname_or_ip", portNumber);
         ```
       - Example:
         ```java
         try {
             Socket socket = new Socket("localhost", 8080);  // Connects to localhost on port 8080
         } catch (IOException e) {
             e.printStackTrace();
         }
         ```

    2. **Using the Constructor with Host, Port, and Timeout**:
       - This method creates a socket with a connection timeout. It tries to connect to the specified host and port and will throw an exception if it takes too long.
       - Syntax:
         ```java
         Socket socket = new Socket();
         socket.connect(new InetSocketAddress("hostname_or_ip", portNumber), timeout);
         ```
       - Example:
         ```java
         try {
             Socket socket = new Socket();
             socket.connect(new InetSocketAddress("localhost", 8080), 5000);  // 5-second timeout
         } catch (IOException e) {
             e.printStackTrace();
         }
         ```

    3. **Using the Socket Constructor for a Specific Local Address**:
       - This method initializes a socket to bind it to a specific local address (IP address) while connecting to a remote server.
       - Syntax:
         ```java
         Socket socket = new Socket("hostname_or_ip", portNumber, localAddress, localPort);
         ```
       - Example:
         ```java
         try {
             Socket socket = new Socket("localhost", 8080, InetAddress.getByName("192.168.1.5"), 9090);
         } catch (IOException e) {
             e.printStackTrace();
         }
         ```

    UNIT-5

    PART-C


    1. **Estimate a Simple Example of Applet by Applet Viewer Tool.** (12 Marks)
    ### **Estimate a Simple Example of Applet by Applet Viewer Tool (12 Marks)**

    **Objective**: The task is to demonstrate a simple Java applet that can be viewed using the Applet Viewer tool. The Applet Viewer is used to run and test applets outside a web browser, making it ideal for development and testing.

    #### **Steps to Create and Test a Simple Applet**

    1. **Create a Simple Applet:**

       A basic applet can be created by extending the `Applet` class and overriding the `paint()` method to display a message. Below is an example code for a simple applet:

       ```java
       import java.applet.Applet;
       import java.awt.Graphics;

       public class SimpleApplet extends Applet {
           public void paint(Graphics g) {
               g.drawString("Hello, Applet Viewer!", 50, 50);  // Display message at coordinates (50, 50)
           }
       }
       ```

       - **Explanation**:
         - `SimpleApplet` extends the `Applet` class.
         - `paint()` method is overridden to draw a string on the applet’s graphical context.
         - The string "Hello, Applet Viewer!" will be displayed when the applet is run.

    2. **Create an HTML File to Load the Applet**:

       To run the applet, you will need to create an HTML file that loads the applet and specifies its size. Here's an example HTML file (`SimpleApplet.html`):

       ```html
       <html>
           <body>
               <applet code="SimpleApplet.class" width="300" height="300">
               </applet>
           </body>
       </html>
       ```

       - **Explanation**:
         - `<applet>` tag is used to load the applet class.
         - `code="SimpleApplet.class"` specifies the applet class to be loaded.
         - `width` and `height` define the size of the applet on the screen.

    3. **Compile the Java Applet**:

       Open a terminal or command prompt and navigate to the directory where you saved the `SimpleApplet.java` file. Use the `javac` command to compile the applet:

       ```bash
       javac SimpleApplet.java
       ```

    4. **Run the Applet using AppletViewer**:

       Use the `appletviewer` command to test the applet. Run the following command in the terminal or command prompt:

       ```bash
       appletviewer SimpleApplet.html
       ```

       - **Explanation**:
         - This command runs the `SimpleApplet.html` file using the Applet Viewer tool.
         - The Applet Viewer tool loads the applet and displays the output ("Hello, Applet Viewer!") in a window.

    5. **Output**:

       When you run the applet using Applet Viewer, it will display the message "Hello, Applet Viewer!" at the coordinates (50, 50) within the applet window.


    2. **Evaluate in Detail about TCP/IP Server Socket.** (12 Marks)


    **Objective**: To explain how to set up a TCP/IP server socket in Java and discuss the various components and steps involved in creating a server-client communication using TCP/IP.

    ---

    ### **Introduction to TCP/IP Server Socket**:
    TCP (Transmission Control Protocol) and IP (Internet Protocol) are fundamental components of the Internet and network communications. Java provides built-in classes that enable socket-based communication over TCP/IP. A server socket listens for incoming connections from client applications and facilitates the exchange of data once a connection is established.

    A **TCP/IP Server Socket** is a special type of socket used by the server to listen for incoming client connections on a specific port and IP address. Once a connection is established, the server and client can communicate through streams of data.

    ---

    ### **Key Components Involved**:
    1. **ServerSocket**:
       - The `ServerSocket` class in Java is responsible for creating server sockets and waiting for incoming client connections.
       - The server binds to a specific port and listens for client requests.
       - It is used by the server to establish connections to clients.

    2. **Socket**:
       - Once the server accepts a connection, a `Socket` object is created to communicate with the client.
       - The `Socket` class represents the connection between the server and the client, allowing data to be sent and received.

    3. **Input and Output Streams**:
       - The `InputStream` and `OutputStream` classes are used to read from and write to the socket connection.
       - `BufferedReader` and `PrintWriter` are commonly used for reading and writing text data over the socket.

    ---

    ### **Steps to Implement TCP/IP Server Socket**:

    1. **Creating the ServerSocket**:
       The server listens on a specific port (e.g., 8080). The `ServerSocket` object is created and bound to the desired port.

       ```java
       ServerSocket serverSocket = new ServerSocket(8080); // Bind to port 8080
       ```

    2. **Listening for Client Connections**:
       The `ServerSocket` listens for incoming client connections using the `accept()` method, which blocks until a client attempts to connect.

       ```java
       Socket clientSocket = serverSocket.accept();  // Accepts the incoming client connection
       ```

    3. **Setting up Input and Output Streams**:
       After the connection is accepted, the server obtains the `InputStream` and `OutputStream` from the client socket to read and write data.

       ```java
       BufferedReader in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
       PrintWriter out = new PrintWriter(clientSocket.getOutputStream(), true);
       ```

    4. **Communication**:
       The server can now communicate with the client by reading from the input stream and writing to the output stream.

       ```java
       String clientMessage = in.readLine();  // Read message from the client
       System.out.println("Client: " + clientMessage);
       out.println("Hello Client!");  // Send response to client
       ```

    5. **Closing the Connection**:
       Once the communication is done, the server should close the socket and its associated streams to free resources.

       ```java
       in.close();
       out.close();
       clientSocket.close();
       serverSocket.close();
       ```

    ---

    ### **Example Program for TCP/IP Server Socket**:

    ```java
    import java.io.*;
    import java.net.*;

    public class TCPServer {

        public static void main(String[] args) {
            try {
                // Create a ServerSocket on port 8080
                ServerSocket serverSocket = new ServerSocket(8080);
                System.out.println("Server started. Waiting for client...");

                // Wait for client connection
                Socket clientSocket = serverSocket.accept();
                System.out.println("Client connected.");

                // Set up input and output streams
                BufferedReader in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
                PrintWriter out = new PrintWriter(clientSocket.getOutputStream(), true);

                // Communication with the client
                String clientMessage = in.readLine();  // Read message from client
                System.out.println("Received from client: " + clientMessage);
                out.println("Hello Client!");  // Send response to client

                // Close the connections
                in.close();
                out.close();
                clientSocket.close();
                serverSocket.close();

            } catch (IOException e) {
                System.out.println("Server error: " + e.getMessage());
            }
        }
    }
    ```

    ### **Steps for Running the Program**:
    1. **Start the Server**:
       - Compile and run the `TCPServer` program. The server will wait for a client connection on port 8080.
       
    2. **Start the Client**:
       - A client program should be created to connect to the server and send a message. The client will connect to the server using the IP address `localhost` (or the server's IP address) and port `8080`.

    ---

    ### **Advantages of TCP/IP Server Socket**:
    1. **Reliable Communication**:
       - TCP provides a reliable, connection-oriented protocol, ensuring that messages are delivered without loss or duplication.

    2. **Two-way Communication**:
       - TCP/IP server sockets enable full-duplex communication, where both the server and client can send and receive data.

    3. **Error Recovery**:
       - TCP ensures that lost packets are retransmitted and that messages arrive in the correct order.

    ---

    ### **Challenges**:
    1. **Blocking Behavior**:
       - The `accept()` method is blocking, meaning the server will wait indefinitely for a client to connect unless implemented with timeout mechanisms.

    2. **Multithreading**:
       - To handle multiple clients, the server needs to be multithreaded, creating a new thread for each client connection.



    3. **Assess the Important Methods in the Socket Class.** (12 Marks)


    The `Socket` class in Java is used to implement the client-side of a network connection in TCP/IP communication. It provides a set of methods that allow the client to establish a connection with a server, send and receive data, and close the connection. The `Socket` class is part of the `java.net` package, and it provides several important methods for networking tasks.

    ---

    ### **Key Methods in the Socket Class**:

    1. **`connect(SocketAddress endpoint)`**:
       - **Description**: Establishes a connection to a specified remote address (host and port).
       - **Parameters**: 
         - `SocketAddress endpoint`: The address of the remote server, typically consisting of the IP address and port.
       - **Usage**: Used when you need to manually connect the socket to a remote address after creating the socket object.
       
       ```java
       Socket socket = new Socket();
       socket.connect(new InetSocketAddress("localhost", 8080));
       ```

    2. **`getInputStream()`**:
       - **Description**: Returns an `InputStream` to read data from the server.
       - **Returns**: An `InputStream` object that allows the client to read data from the socket.
       - **Usage**: Used to read data sent from the server after the connection has been established.
       
       ```java
       InputStream in = socket.getInputStream();
       BufferedReader reader = new BufferedReader(new InputStreamReader(in));
       String serverMessage = reader.readLine();
       ```

    3. **`getOutputStream()`**:
       - **Description**: Returns an `OutputStream` to send data to the server.
       - **Returns**: An `OutputStream` object that allows the client to send data to the server.
       - **Usage**: Used to write data to the server over the connection.
       
       ```java
       OutputStream out = socket.getOutputStream();
       PrintWriter writer = new PrintWriter(out, true);
       writer.println("Hello, Server!");
       ```

    4. **`close()`**:
       - **Description**: Closes the socket connection and releases associated resources.
       - **Usage**: Always called after communication is complete to close the connection.
       
       ```java
       socket.close();
       ```

    5. **`isClosed()`**:
       - **Description**: Checks whether the socket is closed or not.
       - **Returns**: `true` if the socket is closed; `false` otherwise.
       - **Usage**: Useful for checking the socket’s state before performing operations.
       
       ```java
       if (socket.isClosed()) {
           System.out.println("Socket is closed.");
       }
       ```

    6. **`isConnected()`**:
       - **Description**: Checks whether the socket is connected to a remote address.
       - **Returns**: `true` if the socket is connected to a server; `false` otherwise.
       - **Usage**: Used to verify whether the socket has established a connection.
       
       ```java
       if (socket.isConnected()) {
           System.out.println("Socket is connected.");
       }
       ```

    7. **`getInetAddress()`**:
       - **Description**: Returns the remote IP address to which the socket is connected.
       - **Returns**: An `InetAddress` object representing the remote address.
       - **Usage**: Useful for identifying the remote server's IP address after the connection is established.
       
       ```java
       InetAddress remoteAddress = socket.getInetAddress();
       System.out.println("Connected to: " + remoteAddress.getHostAddress());
       ```

    8. **`getPort()`**:
       - **Description**: Returns the port number on the remote machine to which the socket is connected.
       - **Returns**: The port number (int) that the socket is connected to.
       - **Usage**: Helps determine the port on the remote system that the socket is using for communication.
       
       ```java
       int port = socket.getPort();
       System.out.println("Socket is connected to port: " + port);
       ```

    9. **`getLocalPort()`**:
       - **Description**: Returns the port number on the local machine to which the socket is bound.
       - **Returns**: The local port number (int) that the socket is using.
       - **Usage**: Used to find the local port number for diagnostic purposes.
       
       ```java
       int localPort = socket.getLocalPort();
       System.out.println("Local port: " + localPort);
       ```

    10. **`setSoTimeout(int timeout)`**:
        - **Description**: Sets a timeout value for reading from the socket. If no data is received within the specified time, a `SocketTimeoutException` is thrown.
        - **Parameters**: 
          - `timeout`: The timeout value in milliseconds.
        - **Usage**: Useful for preventing the program from hanging indefinitely when reading from the socket.
        
        ```java
        socket.setSoTimeout(5000);  // Set timeout of 5 seconds
        ```

    11. **`getSoTimeout()`**:
        - **Description**: Returns the timeout value set for reading from the socket.
        - **Returns**: The timeout value in milliseconds.
        - **Usage**: Used to retrieve the current timeout setting for the socket.
        
        ```java
        int timeout = socket.getSoTimeout();
        System.out.println("Socket timeout: " + timeout + "ms");
        ```

    12. **`setKeepAlive(boolean on)`**:
        - **Description**: Enables or disables the "keep-alive" option for the socket.
        - **Parameters**: 
          - `on`: `true` to enable keep-alive, `false` to disable.
        - **Usage**: Keep-alive is used to keep the connection open for reuse, even when the application is idle.
        
        ```java
        socket.setKeepAlive(true);
        ```

    13. **`setTcpNoDelay(boolean on)`**:
        - **Description**: Enables or disables the TCP_NODELAY option for the socket.
        - **Parameters**: 
          - `on`: `true` to disable Nagle's algorithm (for faster transmission), `false` to enable.
        - **Usage**: This is used to control the behavior of TCP packets, especially when dealing with small, frequent messages.
        
        ```java
        socket.setTcpNoDelay(true);
        ```

    ---

    ### **Example Program Using Socket Methods**:

    ```java
    import java.io.*;
    import java.net.*;

    public class SocketExample {
        public static void main(String[] args) {
            try {
                // Create a socket and connect to server on localhost:8080
                Socket socket = new Socket("localhost", 8080);
                
                // Get input and output streams for communication
                BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
                PrintWriter out = new PrintWriter(socket.getOutputStream(), true);

                // Send a message to the server
                out.println("Hello Server!");

                // Receive the response from the server
                String serverResponse = in.readLine();
                System.out.println("Server: " + serverResponse);

                // Close the streams and socket
                in.close();
                out.close();
                socket.close();
                
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    }
    ```


    4. **Assess in Detail about the InetAddress Class Methods.** (12 Marks)


    The `InetAddress` class in Java, part of the `java.net` package, is used to represent an Internet Protocol (IP) address. It provides methods to obtain information about the IP address of a machine, resolve domain names into IP addresses, and perform host lookups. The `InetAddress` class is crucial for networking applications that need to work with IP addresses and DNS (Domain Name System).

    The class has several important methods that allow for the manipulation and retrieval of IP address-related information.

    ---

    ### **Important Methods in the InetAddress Class**:

    1. **`getByName(String host)`**:
       - **Description**: This method retrieves the IP address associated with a specified host name (or IP address) and returns an `InetAddress` object.
       - **Parameters**:
         - `host`: A host name (e.g., `"www.google.com"`) or an IP address in string format (e.g., `"192.168.0.1"`).
       - **Returns**: An `InetAddress` object that represents the specified host’s IP address.
       - **Usage**: Useful for resolving hostnames to IP addresses.
       
       ```java
       InetAddress inetAddress = InetAddress.getByName("www.google.com");
       System.out.println(inetAddress);
       ```

    2. **`getByAddress(String host, byte[] addr)`**:
       - **Description**: This method allows the creation of an `InetAddress` object based on an IP address in raw byte form and a host name.
       - **Parameters**:
         - `host`: A host name.
         - `addr`: A byte array containing the IP address.
       - **Returns**: An `InetAddress` object that represents the provided IP address.
       - **Usage**: Useful when you have an IP address in byte array form and want to convert it into an `InetAddress`.
       
       ```java
       byte[] ipAddress = {127, 0, 0, 1};
       InetAddress inetAddress = InetAddress.getByAddress("localhost", ipAddress);
       System.out.println(inetAddress);
       ```

    3. **`getLocalHost()`**:
       - **Description**: This method retrieves the local machine's IP address (i.e., the IP address of the current machine).
       - **Returns**: An `InetAddress` object that represents the local machine's IP address.
       - **Usage**: Useful to get the IP address of the local machine.
       
       ```java
       InetAddress localHost = InetAddress.getLocalHost();
       System.out.println("Local host: " + localHost);
       ```

    4. **`getHostName()`**:
       - **Description**: This method returns the host name associated with the IP address in the `InetAddress` object.
       - **Returns**: A `String` representing the host name.
       - **Usage**: Useful when you want to get the host name associated with an IP address.
       
       ```java
       InetAddress inetAddress = InetAddress.getByName("www.google.com");
       System.out.println("Host Name: " + inetAddress.getHostName());
       ```

    5. **`getHostAddress()`**:
       - **Description**: This method returns the string representation of the IP address associated with the `InetAddress` object.
       - **Returns**: A `String` representing the IP address.
       - **Usage**: Useful when you need the actual IP address in string form (e.g., `"192.168.1.1"`).
       
       ```java
       InetAddress inetAddress = InetAddress.getByName("www.google.com");
       System.out.println("Host Address: " + inetAddress.getHostAddress());
       ```

    6. **`isReachable(int timeout)`**:
       - **Description**: This method checks if the host represented by the `InetAddress` is reachable within the specified timeout.
       - **Parameters**:
         - `timeout`: The timeout in milliseconds.
       - **Returns**: `true` if the host is reachable, `false` otherwise.
       - **Usage**: Useful to check if a host is available on the network within a given time.
       
       ```java
       InetAddress inetAddress = InetAddress.getByName("www.google.com");
       boolean reachable = inetAddress.isReachable(5000);  // Timeout of 5 seconds
       System.out.println("Is reachable: " + reachable);
       ```

    7. **`isAnyLocalAddress()`**:
       - **Description**: This method checks if the IP address is the "any local address" (i.e., `0.0.0.0`).
       - **Returns**: `true` if the address is `0.0.0.0`, otherwise `false`.
       - **Usage**: Can be used to check if the address is an unspecified address.
       
       ```java
       InetAddress inetAddress = InetAddress.getByName("0.0.0.0");
       System.out.println("Is any local address: " + inetAddress.isAnyLocalAddress());
       ```

    8. **`isLoopbackAddress()`**:
       - **Description**: This method checks if the address is a loopback address (e.g., `127.0.0.1`).
       - **Returns**: `true` if the address is a loopback address, otherwise `false`.
       - **Usage**: Useful for determining if the address is a loopback address, often used in testing.
       
       ```java
       InetAddress inetAddress = InetAddress.getByName("127.0.0.1");
       System.out.println("Is loopback address: " + inetAddress.isLoopbackAddress());
       ```

    9. **`isSiteLocalAddress()`**:
       - **Description**: This method checks if the address is a site-local address (addresses typically in the range of `10.0.0.0` to `10.255.255.255`).
       - **Returns**: `true` if the address is a site-local address, otherwise `false`.
       - **Usage**: Useful for identifying local network addresses.
       
       ```java
       InetAddress inetAddress = InetAddress.getByName("192.168.1.1");
       System.out.println("Is site local address: " + inetAddress.isSiteLocalAddress());
       ```

    10. **`equals(Object obj)`**:
        - **Description**: This method compares two `InetAddress` objects for equality. Two `InetAddress` objects are considered equal if they represent the same IP address.
        - **Parameters**:
          - `obj`: The object to compare with the current `InetAddress`.
        - **Returns**: `true` if the addresses are the same, otherwise `false`.
        - **Usage**: Used for comparing two `InetAddress` objects.
        
        ```java
        InetAddress inet1 = InetAddress.getByName("www.google.com");
        InetAddress inet2 = InetAddress.getByName("www.google.com");
        System.out.println("Addresses are equal: " + inet1.equals(inet2));
        ```

    ---

    ### **Example Program Using InetAddress Methods**:

    ```java
    import java.net.*;

    public class InetAddressExample {
        public static void main(String[] args) {
            try {
                // Get InetAddress for a host name
                InetAddress inetAddress = InetAddress.getByName("www.google.com");

                // Display host name and IP address
                System.out.println("Host Name: " + inetAddress.getHostName());
                System.out.println("Host Address: " + inetAddress.getHostAddress());

                // Check if the host is reachable
                if (inetAddress.isReachable(5000)) {
                    System.out.println("Host is reachable.");
                } else {
                    System.out.println("Host is not reachable.");
                }

                // Get local machine address
                InetAddress localHost = InetAddress.getLocalHost();
                System.out.println("Local Host: " + localHost);

            } catch (UnknownHostException | IOException e) {
                e.printStackTrace();
            }
        }
    }
    ```

    5. **Determine the Types of Sockets in Java.** (12 Marks)


    In Java, sockets are the fundamental mechanism used for communication between two computers over a network. Sockets allow an application to send and receive data over the internet or a local network. Java provides a variety of socket types to support different communication models. These socket types can be broadly classified into two categories: **Stream Sockets** and **Datagram Sockets**. 

    Each type of socket has a specific use case, and understanding their differences is crucial when developing network applications.

    ---

    ### **1. Stream Sockets (TCP Sockets)**

    Stream sockets provide a reliable, full-duplex, byte-stream communication between two connected devices. They are used for protocols like **TCP** (Transmission Control Protocol), which guarantees that data is transmitted reliably, in the correct order, and without duplication. Stream sockets are suitable for applications where data integrity is important.

    **Characteristics of Stream Sockets:**
    - **Connection-Oriented:** A connection must be established between the client and server before data can be transmitted.
    - **Reliable Communication:** Data is guaranteed to be delivered in the correct order, and retransmissions are handled automatically if packets are lost.
    - **Full-Duplex Communication:** Data can flow in both directions simultaneously, allowing bidirectional communication.
    - **Stream-Based:** Data is transferred as a continuous stream of bytes, without message boundaries.

    **Classes in Java:**
    - `Socket`: Used by the client to create a connection to a server.
    - `ServerSocket`: Used by the server to listen for incoming connections and establish connections with clients.

    **Example Use Case:**
    - Web browsers (HTTP/HTTPS), email clients (SMTP/IMAP), and file transfer applications often use TCP sockets for reliable communication.

    **Java Code Example for Stream Socket (TCP):**

    ```java
    import java.io.*;
    import java.net.*;

    public class TCPClient {
        public static void main(String[] args) {
            try {
                // Connect to server on localhost and port 8080
                Socket socket = new Socket("localhost", 8080);

                // Send data to the server
                PrintWriter out = new PrintWriter(socket.getOutputStream(), true);
                out.println("Hello Server!");

                // Receive data from the server
                BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
                String serverMessage = in.readLine();
                System.out.println("Server says: " + serverMessage);

                // Close connections
                out.close();
                in.close();
                socket.close();
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    }
    ```

    ---

    ### **2. Datagram Sockets (UDP Sockets)**

    Datagram sockets use the **UDP (User Datagram Protocol)** for communication. UDP is a connectionless protocol, meaning it doesn't establish a connection before sending data. It simply sends datagrams (packets) to the target address. Unlike TCP, UDP doesn't guarantee the delivery, order, or integrity of the data, making it faster but less reliable.

    **Characteristics of Datagram Sockets:**
    - **Connectionless:** No need to establish a connection between the sender and receiver before communication.
    - **Unreliable Communication:** Data may be lost, duplicated, or arrive out of order because there is no guarantee of delivery.
    - **Faster than TCP:** Since there is no connection setup or acknowledgments, it is faster for applications where reliability is not critical.
    - **Packet-Based:** Data is transmitted in discrete packets (datagrams), and each packet is independent.

    **Classes in Java:**
    - `DatagramSocket`: Used by both client and server for sending and receiving datagrams.
    - `DatagramPacket`: Represents the packet of data that is sent or received via a datagram socket.

    **Example Use Case:**
    - DNS (Domain Name System) queries, video streaming, VoIP (Voice over IP), and real-time games use UDP for fast, low-latency communication.

    **Java Code Example for Datagram Socket (UDP):**

    ```java
    import java.net.*;

    public class UDPClient {
        public static void main(String[] args) {
            try {
                // Create a DatagramSocket for sending and receiving data
                DatagramSocket socket = new DatagramSocket();

                String message = "Hello UDP Server";
                byte[] buffer = message.getBytes();
                InetAddress serverAddress = InetAddress.getByName("localhost");

                // Create a DatagramPacket to send the message
                DatagramPacket packet = new DatagramPacket(buffer, buffer.length, serverAddress, 8080);
                socket.send(packet);  // Send the packet to the server

                // Receive the response from the server
                packet = new DatagramPacket(new byte[1024], 1024);
                socket.receive(packet);
                String response = new String(packet.getData(), 0, packet.getLength());
                System.out.println("Server says: " + response);

                socket.close();
            } catch (Exception e) {
                e.printStackTrace();
            }
        }
    }
    ```

    ---

    ### **3. Multicast Sockets**

    Multicast sockets allow data to be sent to multiple destinations using a single message. Multicast is a way of sending messages to a group of clients on the network rather than just one. The client devices must join a multicast group to receive the data. This type of socket uses UDP for communication.

    **Characteristics of Multicast Sockets:**
    - **Group Communication:** Messages are sent to a group of receivers who have subscribed to a particular multicast address.
    - **Uses UDP:** Since it is connectionless and faster, it uses UDP for sending datagrams to multiple clients.
    - **Efficient for One-to-Many Communication:** Ideal for applications like live video streaming, online gaming, or any scenario where the same data needs to be delivered to multiple clients.

    **Classes in Java:**
    - `MulticastSocket`: A subclass of `DatagramSocket` that allows sending and receiving multicast packets.
    - `InetAddress`: Used to specify the multicast address.

    **Java Code Example for Multicast Socket:**

    ```java
    import java.net.*;

    public class MulticastClient {
        public static void main(String[] args) {
            try {
                MulticastSocket socket = new MulticastSocket(8080);
                InetAddress group = InetAddress.getByName("224.0.0.1");

                // Join the multicast group
                socket.joinGroup(group);

                // Receive data from the group
                byte[] buffer = new byte[256];
                DatagramPacket packet = new DatagramPacket(buffer, buffer.length);
                socket.receive(packet);
                String received = new String(packet.getData(), 0, packet.getLength());
                System.out.println("Received message: " + received);

                // Leave the group and close the socket
                socket.leaveGroup(group);
                socket.close();
            } catch (Exception e) {
                e.printStackTrace();
            }
        }
    }
    ```

    ---

    ### **4. Raw Sockets**

    Raw sockets allow sending and receiving raw IP packets, bypassing the normal transport layer (TCP/UDP). These sockets provide direct access to the network layer and are generally used for specialized applications such as network monitoring, packet sniffing, or custom protocols.

    **Characteristics of Raw Sockets:**
    - **Direct Access to IP Layer:** Raw sockets are used to send and receive data at the IP layer.
    - **Custom Protocols:** They are often used for applications that implement custom network protocols or for diagnostic tools.
    - **Not Available on All Platforms:** Raw sockets are often restricted to privileged users and may not be available on all operating systems.

    **Use Case:** 
    - Network diagnostic tools like `ping` or `traceroute`.




    6. **Compare the Differences between Applets and Applications.** (12 Marks)

    ### **Compare the Differences between Applets and Applications (12 Marks)**

    Java Applets and Java Applications are both Java programs, but they differ significantly in terms of execution environment, usage, and how they interact with the user. Here is a detailed comparison between **Java Applets** and **Java Applications**:

    ---

    ### **1. Definition**
    - **Applet:**
      - A Java applet is a small, self-contained program that is designed to be embedded in a webpage and executed within a web browser. It is loaded and run by a Java-enabled browser.
      - Applets run within a web browser, and they require an applet viewer or browser that supports Java to execute.

    - **Application:**
      - A Java application is a standalone program that runs on a desktop or server. It is typically launched from the command line or an executable JAR file, and it does not require a browser.
      - Applications are independent programs and can be run from any platform that supports Java, such as Windows, macOS, or Linux.

    ---

    ### **2. Execution Environment**
    - **Applet:**
      - Runs inside a web browser or an applet viewer (like the `appletviewer` tool) that provides a controlled environment for applets to execute.
      - The applet's code is typically downloaded from the internet and executed in a sandbox environment to ensure security.

    - **Application:**
      - Runs independently on the local machine, outside of any browser, using the Java Runtime Environment (JRE) or Java Virtual Machine (JVM).
      - The application is executed by double-clicking on a file or running it from the terminal/command prompt.

    ---

    ### **3. User Interface**
    - **Applet:**
      - Applets often use AWT or Swing components for their user interface and are integrated into web pages. Their UI is typically displayed within the confines of a browser window.
      - Applets are interactive but are generally limited in terms of their capabilities compared to standalone applications.

    - **Application:**
      - Java applications can have a much broader and more complex user interface. They can use AWT, Swing, JavaFX, or even third-party libraries to create graphical user interfaces (GUIs).
      - The UI is not limited by a web browser and can occupy the entire desktop screen or be distributed across multiple windows.

    ---

    ### **4. Loading and Initialization**
    - **Applet:**
      - Applets are automatically loaded when the web page containing the applet is accessed by the browser.
      - The initialization of an applet is handled by methods like `init()`, `start()`, and `stop()` from the `java.applet.Applet` class.

    - **Application:**
      - Applications are loaded when executed by the user from a local machine or server, usually by running a `main()` method, which serves as the entry point for any Java application.
      - Applications do not rely on a browser and can be run independently of any external environment.

    ---

    ### **5. Security Model**
    - **Applet:**
      - Applets run in a **sandboxed environment**, meaning they are subject to strict security restrictions by the browser or applet viewer. For example, applets are not allowed to read or write files to the local system or open network connections unless explicitly permitted by the browser's security settings.
      - Security mechanisms are designed to prevent malicious code from harming the system.

    - **Application:**
      - Java applications are not subject to the same restrictions as applets and are generally free to interact with the local file system, network, and system resources.
      - Applications can run with full access to the system, subject to the permissions granted to the user or operating system.

    ---

    ### **6. Deployment**
    - **Applet:**
      - Applets are embedded in HTML web pages and can be downloaded and executed by any browser that supports Java. Deployment is done via the web, and users do not need to install the applet manually.
      - Requires the browser to have a compatible version of Java installed (e.g., Java plugin or Java Web Start).

    - **Application:**
      - Applications are deployed as standalone executables (JAR files, EXE files for Windows, etc.) and typically require the user to download and install the application on their local machine.
      - Applications do not rely on a browser for deployment, and users interact with them via a dedicated user interface.

    ---

    ### **7. Communication with Other Programs**
    - **Applet:**
      - Applets typically interact with other components on the web page, such as HTML, JavaScript, and other applets. They can communicate with servers over the network using HTTP or other protocols.
      - They are more constrained in their communication abilities due to the restrictions of the sandbox environment.

    - **Application:**
      - Applications can communicate freely with other programs, servers, and databases. They can use sockets, REST APIs, and other network protocols for communication.
      - Applications have full control over how and where they send and receive data.

    ---

    ### **8. Performance**
    - **Applet:**
      - Applets may have a slower performance due to the overhead of running inside a web browser and being downloaded from the network each time they are accessed.
      - Performance can also be affected by the browser’s security restrictions and Java Virtual Machine (JVM) within the browser.

    - **Application:**
      - Java applications, being standalone, can generally achieve better performance since they run directly on the local system and are not limited by browser or network conditions.
      - Applications also have more control over memory and CPU usage.

    ---

    ### **9. Example Use Cases**
    - **Applet:**
      - **Web-based games**, interactive animations, simple utilities embedded in websites, and client-side applications.
      - Example: A stock market ticker or interactive Java-based game embedded in a webpage.

    - **Application:**
      - **Standalone programs** such as desktop applications, server-side applications, or any software that requires persistent user interaction or heavy computation.
      - Example: A Java-based word processor or a banking application.

    ---

    ### **Summary Table:**


    ---


    7. **Evaluate in Detail about Network Protocols.** (12 Marks)

    Network protocols are a set of rules or conventions that define how data is exchanged between devices over a network. These protocols ensure that communication between different devices (computers, servers, routers, etc.) is efficient, reliable, and secure. Understanding network protocols is crucial for anyone working with networking or developing network-based applications. Here’s a detailed evaluation of network protocols, including common types and their importance in modern networks.

    ---

    ### **1. Introduction to Network Protocols**

    A **network protocol** is a formal set of rules that dictates how devices communicate over a network. It defines the syntax, semantics, and synchronization of communication. Protocols ensure that devices can interpret and process the data they exchange correctly, regardless of their underlying hardware or software architecture.

    Protocols can be layered and are part of a structured approach known as the **OSI model (Open Systems Interconnection)** and the **TCP/IP model**. These models divide network communication into layers, with each layer handling different aspects of communication.

    ---

    ### **2. Types of Network Protocols**

    There are several types of network protocols, each designed for specific communication needs. The most common types are:

    #### **a. Transmission Control Protocol (TCP)**
    - **TCP** is a connection-oriented protocol that ensures reliable data transfer between two devices. It establishes a connection between the sender and receiver before data transfer begins and ensures that all data packets are received in the correct order.
    - **Features:**
      - Reliable data transfer with error checking
      - Ensures data is received in the correct order
      - Retransmits lost packets
      - Flow control and congestion control

    - **Use Cases:**
      - Web browsing (HTTP)
      - File transfers (FTP)
      - Email (SMTP, IMAP)

    #### **b. User Datagram Protocol (UDP)**
    - **UDP** is a connectionless protocol that does not guarantee delivery or order of data packets. It is faster than TCP because it does not establish a connection and lacks reliability mechanisms.
    - **Features:**
      - Connectionless (no handshake)
      - Faster than TCP but less reliable
      - No retransmission of lost packets

    - **Use Cases:**
      - Video streaming
      - Voice over IP (VoIP)
      - Online gaming

    #### **c. Internet Protocol (IP)**
    - **IP** is responsible for addressing and routing packets of data between devices across networks. It defines the logical address (IP address) and ensures that data reaches the correct destination, though it does not guarantee reliable delivery (hence used with TCP or UDP for reliability).
    - **Features:**
      - Logical addressing (IP address)
      - Routing packets between networks
      - Works in a connectionless manner

    - **Use Cases:**
      - Routing data across the internet
      - IP addressing for networked devices

    #### **d. HyperText Transfer Protocol (HTTP)**
    - **HTTP** is a protocol used for transferring web pages and web content over the internet. It is a request-response protocol where a client (typically a web browser) sends requests to a server for resources (HTML pages, images, etc.).
    - **Features:**
      - Stateless protocol (no memory of previous requests)
      - Uses TCP for communication
      - Operates on port 80

    - **Use Cases:**
      - Browsing websites
      - Accessing web services

    #### **e. File Transfer Protocol (FTP)**
    - **FTP** is used for transferring files between a client and a server over a network. It operates on two channels: one for control (port 21) and one for data transfer.
    - **Features:**
      - Allows for both uploading and downloading files
      - Requires authentication (username and password)
      - Supports file management operations (rename, delete, etc.)

    - **Use Cases:**
      - Transferring files to/from web servers
      - Backing up files over a network

    #### **f. Simple Mail Transfer Protocol (SMTP)**
    - **SMTP** is used for sending and receiving email messages between email servers. It works in conjunction with other protocols like IMAP and POP3 for mail retrieval and storage.
    - **Features:**
      - Facilitates sending emails between mail servers
      - Operates over TCP (port 25)
      - Uses the push model (sending data)

    - **Use Cases:**
      - Sending email via email clients
      - Server-to-server email transmission

    #### **g. Simple Network Management Protocol (SNMP)**
    - **SNMP** is used for network management and monitoring. It allows administrators to monitor and manage network devices like routers, switches, and servers.
    - **Features:**
      - Collects and monitors device statistics
      - Allows remote management of network devices
      - Uses a central management system

    - **Use Cases:**
      - Monitoring network health
      - Configuration and management of routers and switches

    ---

    ### **3. OSI and TCP/IP Model Comparison**

    The **OSI (Open Systems Interconnection) model** is a conceptual framework that standardizes network communication into seven layers. The TCP/IP model is a simpler, four-layer model that’s more closely associated with the practical implementation of networking on the internet.

    | **OSI Model**            | **TCP/IP Model**            | **Protocol Examples**                                  |
    |--------------------------|-----------------------------|--------------------------------------------------------|
    | **Layer 7: Application**  | **Application**              | HTTP, FTP, SMTP, DNS                                  |
    | **Layer 6: Presentation** |                             | SSL/TLS (encryption)                                  |
    | **Layer 5: Session**      |                             | NFS, NetBIOS                                          |
    | **Layer 4: Transport**    | **Transport**                | TCP, UDP                                              |
    | **Layer 3: Network**      | **Internet**                 | IP, ICMP                                              |
    | **Layer 2: Data Link**    | **Link**                     | Ethernet, Wi-Fi, ARP                                  |
    | **Layer 1: Physical**     | **Physical**                 | Cables, network interfaces, Bluetooth                 |

    ---

    ### **4. Importance of Network Protocols**

    - **Standardization:**
      - Network protocols provide standard rules for communication, ensuring compatibility between different devices and manufacturers. Without protocols, there would be no interoperability between systems, resulting in a fragmented network.

    - **Security:**
      - Protocols such as **SSL/TLS** ensure the secure transmission of data over the network, while others like **IPsec** provide secure communication for virtual private networks (VPNs).

    - **Reliability and Efficiency:**
      - Protocols like **TCP** ensure reliable data delivery, error checking, and flow control, ensuring the integrity and efficiency of network communication.

    - **Data Integrity:**
      - Protocols like **UDP** are used for real-time applications where speed is prioritized, while **TCP** ensures that data is received in the correct order, without loss.

    ---

    ### **5. Challenges in Networking Protocols**

    - **Scalability:**
      - As networks grow, protocols must be able to scale efficiently to handle increased traffic and complexity.

    - **Security Threats:**
      - Many protocols are vulnerable to security threats such as man-in-the-middle attacks, DDoS attacks, and eavesdropping. Protocols like **SSL/TLS** have been developed to mitigate these threats, but new security challenges continue to emerge.

    - **Protocol Conflicts:**
      - Different network protocols can sometimes conflict with each other or cause bottlenecks if not properly managed. For example, a misconfiguration in a **router's** protocol can lead to network failures or performance degradation.

    ---

    ### **6. Conclusion**

    Network protocols form the backbone of any communication over a network. Whether it’s for sending emails, browsing websites, or managing networked devices, protocols ensure that data is transmitted accurately, efficiently, and securely. Understanding the different types of protocols, their purposes, and how they function is essential for network engineers and software developers. As network technology continues to evolve, so will the protocols that help keep our communication efficient and secure.



    That's all 🫡











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